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*TTRPGs General
Game Balance - A Study in Imperfection (forked)
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<blockquote data-quote="MarkB" data-source="post: 5145469" data-attributes="member: 40176"><p>It wasn't just access to spell levels that weakened multiclassing in 3.xe - almost all classes used a progression from relatively weak special options at low level to more powerful ones at the highest levels. So you could be a multiclass dilettante and gain a lot of different lacklustre abilities, many of which would scale badly if you didn't focus on them (Wild Shape, animal companion), or you could focus on a single class for the really powerful abilities.</p><p></p><p>Star Wars Saga Edition manages to be far more multiclass-friendly by doing away with static class-feature progression in favour of Talent Trees. That allows players to pick and choose the features they want from each class, and giving certain more powerful talents prerequisites still ensures that they require some investment.</p></blockquote><p></p>
[QUOTE="MarkB, post: 5145469, member: 40176"] It wasn't just access to spell levels that weakened multiclassing in 3.xe - almost all classes used a progression from relatively weak special options at low level to more powerful ones at the highest levels. So you could be a multiclass dilettante and gain a lot of different lacklustre abilities, many of which would scale badly if you didn't focus on them (Wild Shape, animal companion), or you could focus on a single class for the really powerful abilities. Star Wars Saga Edition manages to be far more multiclass-friendly by doing away with static class-feature progression in favour of Talent Trees. That allows players to pick and choose the features they want from each class, and giving certain more powerful talents prerequisites still ensures that they require some investment. [/QUOTE]
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Game Balance - A Study in Imperfection (forked)
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