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*TTRPGs General
Game Balance - A Study in Imperfection (forked)
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<blockquote data-quote="Neonchameleon" data-source="post: 5145702" data-attributes="member: 87792"><p>Seconded. Especially in older versions of the game. To do otherwise is to expect that a team of professional adventurers does no research, listens to no stories from or about other adventurers in that world and has no common sense. This does not fit most of my PCs. (The exceptions come in the case of undead (yes, you know you need to destroy the Phylactery - but what does it look like?) and in the case of otherworldy threats that have not been seen or defeated before - normally specific demons).</p><p></p><p>And hell, a mummy is a dry pile of rags anyway. Burning it is just common sense as an attempt to destroy it.</p><p> </p><p>Shorter me: A PC who has even average intelligence (never mind a loremaster) knowing the main weaknesses of common and many uncommon monsters isn't metagaming. Not knowing them is either player or DM induced stupidity in most cases. And any DM who punishes non-lobotomised characters by instant arbitrary death should be force-fed the DMG. (Preferably the 4e ones with the chapters on shared worldbuilding and cooperative narratives.)</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5145702, member: 87792"] Seconded. Especially in older versions of the game. To do otherwise is to expect that a team of professional adventurers does no research, listens to no stories from or about other adventurers in that world and has no common sense. This does not fit most of my PCs. (The exceptions come in the case of undead (yes, you know you need to destroy the Phylactery - but what does it look like?) and in the case of otherworldy threats that have not been seen or defeated before - normally specific demons). And hell, a mummy is a dry pile of rags anyway. Burning it is just common sense as an attempt to destroy it. Shorter me: A PC who has even average intelligence (never mind a loremaster) knowing the main weaknesses of common and many uncommon monsters isn't metagaming. Not knowing them is either player or DM induced stupidity in most cases. And any DM who punishes non-lobotomised characters by instant arbitrary death should be force-fed the DMG. (Preferably the 4e ones with the chapters on shared worldbuilding and cooperative narratives.) [/QUOTE]
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