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General Tabletop Discussion
*TTRPGs General
Game Balance - A Study in Imperfection (forked)
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<blockquote data-quote="Orius" data-source="post: 5146540" data-attributes="member: 8863"><p>Yeah, if the players know all the monster's weaknesses, then maybe get new monsters? I mean there's thousands, maybe tens of thousands of monsters out there, and one reason there's so many is to give a fresh experience. "DM only" material is an excuse that can only go so far, when plently of players are on both sides of the screen. The really common monsters that have been in every MM for 30 years aren't going to offer a lot in the way of surprises. It depends on how obvious they're being about the metagaming I suppose.</p><p></p><p>My approach as a DM is not to actually tell the players what they're facing, just describe it. It does work from time to time, there was one instance I recall that the players mistook my description of a yeth hound for a hell hound (and I wasn't being deceptive either, just described it about the same as it was in the MM). For really common humanoid monsters like goblins and orcs, I don't even go that far, instead I use classes NPC, tactics and so on.</p></blockquote><p></p>
[QUOTE="Orius, post: 5146540, member: 8863"] Yeah, if the players know all the monster's weaknesses, then maybe get new monsters? I mean there's thousands, maybe tens of thousands of monsters out there, and one reason there's so many is to give a fresh experience. "DM only" material is an excuse that can only go so far, when plently of players are on both sides of the screen. The really common monsters that have been in every MM for 30 years aren't going to offer a lot in the way of surprises. It depends on how obvious they're being about the metagaming I suppose. My approach as a DM is not to actually tell the players what they're facing, just describe it. It does work from time to time, there was one instance I recall that the players mistook my description of a yeth hound for a hell hound (and I wasn't being deceptive either, just described it about the same as it was in the MM). For really common humanoid monsters like goblins and orcs, I don't even go that far, instead I use classes NPC, tactics and so on. [/QUOTE]
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