Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Game balance and 3rd edition implications
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ColonelHardisson" data-source="post: 3015552" data-attributes="member: 363"><p>That seems more like the 1e paradigm that I saw over the course of a decade running and playing the game. Most 1e combat sessions I was ever witness to went like "I swing at it. DO I hit?" "Nope. It swings at you and...hits. 8 points of damage." "OK, I'll swing at it again. Do I hit?" "Yep." "OK, I do 7 points of damage." "OK it swings at you..." and so on and so on. It was very rare for a player to try anything fancy. Mostly, this seemed to be because there was nothing in the game itself to encourage such stuff. </p><p></p><p>I'm sure someone will make a smarmy remark about how I must have been gaming with unimaginative cretins, but I really didn't. I gamed with a wide variety of people, especially in D&D's late 70s/early 80s heyday, and anytime a game came along that specifically mentioned ways to do fancy combat maneuvers, those players would go to town with them. I also saw a good bit of house ruling to put such stuff into D&D. So my theory is that the game will encourage players to do more if more is codified that they can do within the rules of the game. A lot of people say they like to "wing it" on these boards, but I rarely ran across anyone who really enjoyed gaming that way in any of the groups I ran across in real life.</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 3015552, member: 363"] That seems more like the 1e paradigm that I saw over the course of a decade running and playing the game. Most 1e combat sessions I was ever witness to went like "I swing at it. DO I hit?" "Nope. It swings at you and...hits. 8 points of damage." "OK, I'll swing at it again. Do I hit?" "Yep." "OK, I do 7 points of damage." "OK it swings at you..." and so on and so on. It was very rare for a player to try anything fancy. Mostly, this seemed to be because there was nothing in the game itself to encourage such stuff. I'm sure someone will make a smarmy remark about how I must have been gaming with unimaginative cretins, but I really didn't. I gamed with a wide variety of people, especially in D&D's late 70s/early 80s heyday, and anytime a game came along that specifically mentioned ways to do fancy combat maneuvers, those players would go to town with them. I also saw a good bit of house ruling to put such stuff into D&D. So my theory is that the game will encourage players to do more if more is codified that they can do within the rules of the game. A lot of people say they like to "wing it" on these boards, but I rarely ran across anyone who really enjoyed gaming that way in any of the groups I ran across in real life. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Game balance and 3rd edition implications
Top