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Community
General Tabletop Discussion
*TTRPGs General
Game balance and 3rd edition implications
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<blockquote data-quote="tzor" data-source="post: 3015667" data-attributes="member: 12826"><p>I've been a player since 1E AD&D, so I suppose I'm probably old school on the comments.</p><p></p><p>Balanced was never to me about us vs them. (There is a balance based on us vs them in my mind which states if they are really powerful then it should be "balanced" by more XP and or treasure.) Balance was always about classes side by side being able to equaly contribute. Given the non uniform progressions of the classes you needed a course in differential equations to even start to discuss whether or not 1E was "balanced."</p><p></p><p>What you describe is more predictability than balance. Or to put it in 1E speak what is the range of encounters for a given level in a dungeon? Everything too close to the perfectly matched CR for the party makes the game dull. Some of the best games I've played in had their prequils, where we encountered things well above our level and we were smart enough to sneak away. A good campaign once had us searching for a baby black dragon and a bad search check got us to the underwater lair of a very large sleeping adult blue dragon.</p><p></p><p>We snuck away at the time, but the joke whenever we were wondering what to do was. </p><p>"Well we cam always kill the Blue Dragon." Then one day we decided to do just that. We swam to the lair, to find the dragon still sleeping. We attacked it with a vengence, until we noticed that the Draco liche was getting really pissed off at the adventurers who were hacking on it's former scales. Fun times they were indeed.</p><p></p><p>I'm not sure that it's 3E fault. I think it's the video and PC game mentality that has grown up over the years that has presented worlds that perfectly scale up with the characters. You know what the levels of each area are and you progress through them in a logical manner, getting the right level of encounter every time. The rules of 3E in and of itself allow for as much variety as that of 1E. The mindset of other games, however becomes the significant factor.</p></blockquote><p></p>
[QUOTE="tzor, post: 3015667, member: 12826"] I've been a player since 1E AD&D, so I suppose I'm probably old school on the comments. Balanced was never to me about us vs them. (There is a balance based on us vs them in my mind which states if they are really powerful then it should be "balanced" by more XP and or treasure.) Balance was always about classes side by side being able to equaly contribute. Given the non uniform progressions of the classes you needed a course in differential equations to even start to discuss whether or not 1E was "balanced." What you describe is more predictability than balance. Or to put it in 1E speak what is the range of encounters for a given level in a dungeon? Everything too close to the perfectly matched CR for the party makes the game dull. Some of the best games I've played in had their prequils, where we encountered things well above our level and we were smart enough to sneak away. A good campaign once had us searching for a baby black dragon and a bad search check got us to the underwater lair of a very large sleeping adult blue dragon. We snuck away at the time, but the joke whenever we were wondering what to do was. "Well we cam always kill the Blue Dragon." Then one day we decided to do just that. We swam to the lair, to find the dragon still sleeping. We attacked it with a vengence, until we noticed that the Draco liche was getting really pissed off at the adventurers who were hacking on it's former scales. Fun times they were indeed. I'm not sure that it's 3E fault. I think it's the video and PC game mentality that has grown up over the years that has presented worlds that perfectly scale up with the characters. You know what the levels of each area are and you progress through them in a logical manner, getting the right level of encounter every time. The rules of 3E in and of itself allow for as much variety as that of 1E. The mindset of other games, however becomes the significant factor. [/QUOTE]
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