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General Tabletop Discussion
*TTRPGs General
Game balance and 3rd edition implications
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<blockquote data-quote="Sanguinemetaldawn" data-source="post: 3015734" data-attributes="member: 23390"><p>Heh, Cops & Robbers. Nice.</p><p></p><p>I am not sure if you are apprehending *snicker* the kind of game I mean. The core rules are there of course, and those rules are used 95% of the time; those situations being the usual order of business. </p><p></p><p>It is the other 5% that I mean...trying things not spelled out in the rules.</p><p>I mean, even 3E with its dense ruleset doesn't cover every possible action. In those cases ad hoc rulings are still required.</p><p></p><p>The difference (it seems to me) between 3E and 1E, is that 3E attempts (futily) to make sure the 5% never comes up, and ends up as a cure worse than the disease, because it is both more complicated, and the ad hoc rulings are still made, and on top of that, we get the </p><p>added joy of great amounts of time every game session spent looking up rules.</p><p></p><p>In my book, that is a just plain worse game. </p><p></p><p>To each his own of course. And I have repeatedly said 3E does some things better. I do see what you mean though, that you need a solid feeling for your capabilities. You need to have a good idea of what you can and can't do. Thats what the core rules are for.</p><p></p><p>I guess fundamentally my philosophy is the rules should be enabling, not restrictive, and my experience is that 3E rules are chiefly the latter, both in the letter and in the mentality they promote.</p></blockquote><p></p>
[QUOTE="Sanguinemetaldawn, post: 3015734, member: 23390"] Heh, Cops & Robbers. Nice. I am not sure if you are apprehending *snicker* the kind of game I mean. The core rules are there of course, and those rules are used 95% of the time; those situations being the usual order of business. It is the other 5% that I mean...trying things not spelled out in the rules. I mean, even 3E with its dense ruleset doesn't cover every possible action. In those cases ad hoc rulings are still required. The difference (it seems to me) between 3E and 1E, is that 3E attempts (futily) to make sure the 5% never comes up, and ends up as a cure worse than the disease, because it is both more complicated, and the ad hoc rulings are still made, and on top of that, we get the added joy of great amounts of time every game session spent looking up rules. In my book, that is a just plain worse game. To each his own of course. And I have repeatedly said 3E does some things better. I do see what you mean though, that you need a solid feeling for your capabilities. You need to have a good idea of what you can and can't do. Thats what the core rules are for. I guess fundamentally my philosophy is the rules should be enabling, not restrictive, and my experience is that 3E rules are chiefly the latter, both in the letter and in the mentality they promote. [/QUOTE]
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