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General Tabletop Discussion
*TTRPGs General
Game balance and 3rd edition implications
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<blockquote data-quote="Haffrung Helleyes" data-source="post: 3015935" data-attributes="member: 1068"><p>The stalagmite example showcases something that came up a lot in my 1E games and rarely comes up these days: players, with DM complicity, finding refuge in poorly detailed areas of the rules when put into bad situations.</p><p></p><p></p><p>This happened all the time back in the day. The players would be fighting a creature, and be about to lose, and someone would say, "I throw my backpack at the creature and then fireball it -- the pack has 20 flasks oil in it, so they all burn and he takes an additional 20d4 of damage", or somesuch.</p><p></p><p>As a DM, I always felt pressured to rule in favor of the players in cases where the rules didn't specifically allow or prohibit something. TPKs weren't the desired outcome. This was considered 'creative play' on the part of the PCs.</p><p></p><p>Now, in 3E, it's much harder to find cases like this, because the rules are codified at a much greater level of detail. So we see a much greater demand to have 'balanced encounters'.</p><p></p><p>That's my take on things, anyway.</p><p></p><p>Ken</p></blockquote><p></p>
[QUOTE="Haffrung Helleyes, post: 3015935, member: 1068"] The stalagmite example showcases something that came up a lot in my 1E games and rarely comes up these days: players, with DM complicity, finding refuge in poorly detailed areas of the rules when put into bad situations. This happened all the time back in the day. The players would be fighting a creature, and be about to lose, and someone would say, "I throw my backpack at the creature and then fireball it -- the pack has 20 flasks oil in it, so they all burn and he takes an additional 20d4 of damage", or somesuch. As a DM, I always felt pressured to rule in favor of the players in cases where the rules didn't specifically allow or prohibit something. TPKs weren't the desired outcome. This was considered 'creative play' on the part of the PCs. Now, in 3E, it's much harder to find cases like this, because the rules are codified at a much greater level of detail. So we see a much greater demand to have 'balanced encounters'. That's my take on things, anyway. Ken [/QUOTE]
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