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Game balance and 3rd edition implications
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<blockquote data-quote="MerricB" data-source="post: 3016321" data-attributes="member: 3586"><p>Anyone who thinks 3e adventures are easy hasn't played or run enough of them. I run quite a lot of published (Wizards & Dungeon) adventures, and character death is an ongoing feature of my games.</p><p></p><p>Although Dungeon's <em>Age of Worms</em> is a poster-child for lethality (especially <em>Spire of Long Shadows</em>), some of the encounters in the Eberron adventures (especially <em>Grasp of the Emerald Claw), and the recent big adventure <em>The Red Hand of Doom</em> are lethal. From experience playing the first two, and comments made by people playing the latter, PC death is par for the course.</em></p><p><em></em></p><p><em>The concept of encounter balance in 3e is the same as it was in 1e: encounters that <em>must</em> be overcome by the party <em>must</em> be overcomable! This doesn't mean they have to be easy, but if you're the sort of person that likes sending a 1st level party against a Great Wyrm Red, well I don't want to play with you.</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em>Hmm. That's a challenge!</em></p><p><em></em></p><p><em>The Coming Storm (Dungeon #136): 10th level PCs.</em></p><p><em>ELs: 13; 8; 10; 12; 11; 8; 12; 13; 10; 6; 5; 8; 9; 9; 8; 8; 12; 12; 9; 12; 11; 8; 4; 10; 13; 13; 7; 11; 6; 10; 9; 11; 14.</em></p><p><em></em></p><p><em>Voyage of the Golden Dragon (Wizards adventure): 7th level PCs</em></p><p><em>ELs: 10, 8, 8, 8, 9, 10, 9, 10, 9, 7, 8, 6, 6, 10, 4, 2, 11, 8, 7, 7, 6, 8, 12.</em></p><p><em></em></p><p><em>Red Hand of Doom (Wizards adventure): 5th+ level PCs. (First chapter only)</em></p><p><em>ELs: 8, 2, 6, 6, 2, 5, 5, 7, 7, 10, 7, 8, 7, 9, 11, 13, 12.</em></p><p><em></em></p><p><em>Sons of Gruumsh (Wizards adventure): 4th level PCs</em></p><p><em>ELs: 6, 4, 6, 4, 4, 3, 3, 6, 6, 1, 4, 6, 4, 5, 9, 1, 2, 4, 4, 5, 5, 5, 7, 6, 6, 6, 5, 10, 4, 10</em></p><p><em></em></p><p><em>Given that those are four relatively recent adventures, I'd say you're absolutely wrong.</em></p><p><em></em></p><p><em>I've run <em>Sons of Gruumsh</em>. A PC died in one of the big encounters. I lost more than one in <em>Grasp of the Emerald Claw</em>. The <em>Age of Worms</em> has claimed several in the first 7 adventures - 3 PCs just in the last one!</em></p><p><em></em></p><p><em>I've seen encounters vanquished through sheer brilliance on the part of the players, and encounters that overwhelm the players because they acted stupidly.</em></p><p><em></em></p><p><em>Cheers!</em></p></blockquote><p></p>
[QUOTE="MerricB, post: 3016321, member: 3586"] Anyone who thinks 3e adventures are easy hasn't played or run enough of them. I run quite a lot of published (Wizards & Dungeon) adventures, and character death is an ongoing feature of my games. Although Dungeon's [i]Age of Worms[/i] is a poster-child for lethality (especially [i]Spire of Long Shadows[/i]), some of the encounters in the Eberron adventures (especially [i]Grasp of the Emerald Claw), and the recent big adventure [i]The Red Hand of Doom[/i] are lethal. From experience playing the first two, and comments made by people playing the latter, PC death is par for the course. The concept of encounter balance in 3e is the same as it was in 1e: encounters that [i]must[/i] be overcome by the party [i]must[/i] be overcomable! This doesn't mean they have to be easy, but if you're the sort of person that likes sending a 1st level party against a Great Wyrm Red, well I don't want to play with you. Hmm. That's a challenge! The Coming Storm (Dungeon #136): 10th level PCs. ELs: 13; 8; 10; 12; 11; 8; 12; 13; 10; 6; 5; 8; 9; 9; 8; 8; 12; 12; 9; 12; 11; 8; 4; 10; 13; 13; 7; 11; 6; 10; 9; 11; 14. Voyage of the Golden Dragon (Wizards adventure): 7th level PCs ELs: 10, 8, 8, 8, 9, 10, 9, 10, 9, 7, 8, 6, 6, 10, 4, 2, 11, 8, 7, 7, 6, 8, 12. Red Hand of Doom (Wizards adventure): 5th+ level PCs. (First chapter only) ELs: 8, 2, 6, 6, 2, 5, 5, 7, 7, 10, 7, 8, 7, 9, 11, 13, 12. Sons of Gruumsh (Wizards adventure): 4th level PCs ELs: 6, 4, 6, 4, 4, 3, 3, 6, 6, 1, 4, 6, 4, 5, 9, 1, 2, 4, 4, 5, 5, 5, 7, 6, 6, 6, 5, 10, 4, 10 Given that those are four relatively recent adventures, I'd say you're absolutely wrong. I've run [i]Sons of Gruumsh[/i]. A PC died in one of the big encounters. I lost more than one in [i]Grasp of the Emerald Claw[/i]. The [i]Age of Worms[/i] has claimed several in the first 7 adventures - 3 PCs just in the last one! I've seen encounters vanquished through sheer brilliance on the part of the players, and encounters that overwhelm the players because they acted stupidly. Cheers![/i] [/QUOTE]
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