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General Tabletop Discussion
*TTRPGs General
Game balance and 3rd edition implications
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<blockquote data-quote="ThirdWizard" data-source="post: 3016458" data-attributes="member: 12037"><p>FireLance, you are right on the dot, I think.</p><p></p><p>I saw it pretty much summed up in another thread: the 10 foot pole.</p><p></p><p>And, there, in a nutshell you have the difference between 1e and 3e. In 1e, you poke, prod, test, re-test, methodolically searched, and then, when you were sure there was no trap, you summoned a monster and sent it through first just to be sure. That 10 foot pole was important.</p><p></p><p>That was considered good, smart, play. That was important. It separated the men from the boys, so to speak, and it was expected of veteran players.</p><p></p><p>Nowadays, in a 3e style environment, that attitude isn't encouraged. You don't state that you're checking the flume of the chimney, poking through the mattress, cutting open the beholder to look inside. You make a Search check. To some, that's holding players' hands through the dungeon. To others, it cuts through the boring checklist of things to do and gets back to action.</p><p></p><p>And, that's a larger metaphor for a whole new outlook on the game. I don't know that the two sides will ever see eye to eye on these issues. It's a style thing, its a core belief of what makes the game worth playing to some, perhaps.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 3016458, member: 12037"] FireLance, you are right on the dot, I think. I saw it pretty much summed up in another thread: the 10 foot pole. And, there, in a nutshell you have the difference between 1e and 3e. In 1e, you poke, prod, test, re-test, methodolically searched, and then, when you were sure there was no trap, you summoned a monster and sent it through first just to be sure. That 10 foot pole was important. That was considered good, smart, play. That was important. It separated the men from the boys, so to speak, and it was expected of veteran players. Nowadays, in a 3e style environment, that attitude isn't encouraged. You don't state that you're checking the flume of the chimney, poking through the mattress, cutting open the beholder to look inside. You make a Search check. To some, that's holding players' hands through the dungeon. To others, it cuts through the boring checklist of things to do and gets back to action. And, that's a larger metaphor for a whole new outlook on the game. I don't know that the two sides will ever see eye to eye on these issues. It's a style thing, its a core belief of what makes the game worth playing to some, perhaps. [/QUOTE]
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