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Game balance and 3rd edition implications
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<blockquote data-quote="Chimera" data-source="post: 3017224" data-attributes="member: 2002"><p>As for the "20 flasks of oil in a backpack", I have already made it clear to my players that if they engage in this sort of behavior, then there are going to be legitimate and logical consequences.</p><p></p><p>One of my players wanted to carry around a pack loaded with Alchemist Fire and Acid Flasks. I told him straight away that the bad guys would take note of all this nasty stuff that he was pulling out of his pack and probably start targeting the bloody thing. Then there would be issues with falling damage and the like - even if the rules don't specifically mention such things.</p><p></p><p>The key is to make such things known well in advance, not in the middle of combat when a player mentions that he has such things. Of course, I expect the player to let me know that he's doing this in advance, or I might pull the same sort of thing as <strong>JRRNeiklot</strong>. Writing something on your sheet then pulling it on the GM without notice is not cool, and players deserve the logical consequences of their actions - especially if they don't think things through. </p><p></p><p>It's a sort of "I use a lighter to check if there's any gas left in the gas can" type of thing. It's foolish to complain about how unfair the GM is when you go BOOM.</p><p></p><p>IMC I use several kinds of potion vials. There are easily breakable ones used for grenade potions (which might break and go off if they're exposed and you have to make a save), there are regular glass or ceramic vials which few people use, and there are special Glassteel vials (costing 500 silver dollars, or roughly 25gp), which anyone with sense will use if available. The glassteel vials are reusable, so it's not a disposable expense. (In fact, since I'm running a low-economy game, finding an empty is a nice little boon!)</p></blockquote><p></p>
[QUOTE="Chimera, post: 3017224, member: 2002"] As for the "20 flasks of oil in a backpack", I have already made it clear to my players that if they engage in this sort of behavior, then there are going to be legitimate and logical consequences. One of my players wanted to carry around a pack loaded with Alchemist Fire and Acid Flasks. I told him straight away that the bad guys would take note of all this nasty stuff that he was pulling out of his pack and probably start targeting the bloody thing. Then there would be issues with falling damage and the like - even if the rules don't specifically mention such things. The key is to make such things known well in advance, not in the middle of combat when a player mentions that he has such things. Of course, I expect the player to let me know that he's doing this in advance, or I might pull the same sort of thing as [b]JRRNeiklot[/b]. Writing something on your sheet then pulling it on the GM without notice is not cool, and players deserve the logical consequences of their actions - especially if they don't think things through. It's a sort of "I use a lighter to check if there's any gas left in the gas can" type of thing. It's foolish to complain about how unfair the GM is when you go BOOM. IMC I use several kinds of potion vials. There are easily breakable ones used for grenade potions (which might break and go off if they're exposed and you have to make a save), there are regular glass or ceramic vials which few people use, and there are special Glassteel vials (costing 500 silver dollars, or roughly 25gp), which anyone with sense will use if available. The glassteel vials are reusable, so it's not a disposable expense. (In fact, since I'm running a low-economy game, finding an empty is a nice little boon!) [/QUOTE]
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