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Game balance and experience with potential adjustments
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<blockquote data-quote="Mrpereira" data-source="post: 6647880" data-attributes="member: 6781484"><p>RangerWickett: Thanks for the replies, it is good to hear that you thought about it during the creation of the campaign.</p><p></p><p>Hirou: I agree, optimization is not something most adventures can handle - and in the case of my campaign I have players that are somewhat optimized due to the fact that they are only 3 players. It balances Things in general since they are one less PC. With regards to the skill checks it is easier to handle, partly because upping the DC is straight forward, and of course make rulings like your examples. It is more in terms of balancing fights that sometimes become an issue. Most of the enemies so far in 3.5 have had a hard time hitting DC 30(quite understandable) but it is the AC the players can get pretty quickly with a few spells (and those with duration of 1 hour pr. level are often cast beforehand). </p><p></p><p>I actually have no problems with the players feeling that they are doing great, and feel heroic because they have encountered the lower level opposition and the goons. I just needed to know if the higher level opposition actually would be real challenges already or needed a Little Work to get there <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mrpereira, post: 6647880, member: 6781484"] RangerWickett: Thanks for the replies, it is good to hear that you thought about it during the creation of the campaign. Hirou: I agree, optimization is not something most adventures can handle - and in the case of my campaign I have players that are somewhat optimized due to the fact that they are only 3 players. It balances Things in general since they are one less PC. With regards to the skill checks it is easier to handle, partly because upping the DC is straight forward, and of course make rulings like your examples. It is more in terms of balancing fights that sometimes become an issue. Most of the enemies so far in 3.5 have had a hard time hitting DC 30(quite understandable) but it is the AC the players can get pretty quickly with a few spells (and those with duration of 1 hour pr. level are often cast beforehand). I actually have no problems with the players feeling that they are doing great, and feel heroic because they have encountered the lower level opposition and the goons. I just needed to know if the higher level opposition actually would be real challenges already or needed a Little Work to get there :) [/QUOTE]
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