Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
EN Publishing
Game balance and experience with potential adjustments
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="StreamOfTheSky" data-source="post: 6704324" data-attributes="member: 35909"><p>I've been adjusting the stat blocks since pretty much the start of the campaign. Some are fine, others are complete jokes. In particular, the martial/caster multiclassed enemies are pretty much NEVER in practice the CR that they're assigned, and that's even with tacking on the Practiced Spellcaster feat. It's actually the next chapter that has the most ridiculously gimped regular enemies, IMO. The...</p><p>[sblock]monks of the two winds, which have awful stats and AC and all the issues of being multiclassed casters[/sblock] I had to buff those guys a LOT...</p><p></p><p>But yes, I love the campaign's general plot....however, the enemies are in many cases pretty poorly designed. I mean, I've seen things in the NPC stat blocks in the ~CR 12 range with under 50 hp....and they're not that hard to hit, either. It's just silly.</p><p></p><p>Some advice for the latter half of Chapter 4:</p><p>[sblock]- Do NOT expose ANYTHING about [secret boss], even just the name, at the battle. It shouldn't even BE THERE, it's just stupid and if your players are paying the least bit of attention, it will completely ruin the end of the chapter.</p><p>- When the party returns to Bresk, do NOT have the Ragesians hanging out in the background. It completely undermines the king's claim that they uncovered new evidence about the ragesian's actions that they're still walking free. Also, it just invites the party to try and pick a fight with them that night, and become frustrated if all of a sudden they can't be found around town. Much better is to say they're imprisoned pending a trial. Since people can't just visit prisoners whenever they feel like, for obvious (escape assistance) reasons, that puts a nice separation between them and the party. The party can request to visit them, but processing it would conveniently take long enough to not matter. I think when it comes to villains "less is more" and keeping them away adds some mystique. It also further incentivizes them to go in the sewers to sneak into the prison when Gallo asks them to, and then when they see the Ragesians hanging out with the traitorous guards, it all makes sense.</p><p>- Give the Tragedies some sort of sonic attack (I think I did a 30 ft cone for 7d4, Fort half, with a recharge time; called it "Wail") or something so that they have more than just a level drain attack. That just seems overly mean, to have some monsters right at the start of the last string of fights that do nothing but drain their levels away.</p><p>- Serrimus is completely worthless as written, in combat. I'd buff everyone involved a bit, but he's just so useless and the CR 6 is a freaking joke. I gave him a few more Sorc levels and Practiced Spellcaster, I may have taken away some of the aristocrat. And buffed his stats and gave him mage armor, of course. He still wasn't much of a threat, but at least he could contribute.[/sblock]</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 6704324, member: 35909"] I've been adjusting the stat blocks since pretty much the start of the campaign. Some are fine, others are complete jokes. In particular, the martial/caster multiclassed enemies are pretty much NEVER in practice the CR that they're assigned, and that's even with tacking on the Practiced Spellcaster feat. It's actually the next chapter that has the most ridiculously gimped regular enemies, IMO. The... [sblock]monks of the two winds, which have awful stats and AC and all the issues of being multiclassed casters[/sblock] I had to buff those guys a LOT... But yes, I love the campaign's general plot....however, the enemies are in many cases pretty poorly designed. I mean, I've seen things in the NPC stat blocks in the ~CR 12 range with under 50 hp....and they're not that hard to hit, either. It's just silly. Some advice for the latter half of Chapter 4: [sblock]- Do NOT expose ANYTHING about [secret boss], even just the name, at the battle. It shouldn't even BE THERE, it's just stupid and if your players are paying the least bit of attention, it will completely ruin the end of the chapter. - When the party returns to Bresk, do NOT have the Ragesians hanging out in the background. It completely undermines the king's claim that they uncovered new evidence about the ragesian's actions that they're still walking free. Also, it just invites the party to try and pick a fight with them that night, and become frustrated if all of a sudden they can't be found around town. Much better is to say they're imprisoned pending a trial. Since people can't just visit prisoners whenever they feel like, for obvious (escape assistance) reasons, that puts a nice separation between them and the party. The party can request to visit them, but processing it would conveniently take long enough to not matter. I think when it comes to villains "less is more" and keeping them away adds some mystique. It also further incentivizes them to go in the sewers to sneak into the prison when Gallo asks them to, and then when they see the Ragesians hanging out with the traitorous guards, it all makes sense. - Give the Tragedies some sort of sonic attack (I think I did a 30 ft cone for 7d4, Fort half, with a recharge time; called it "Wail") or something so that they have more than just a level drain attack. That just seems overly mean, to have some monsters right at the start of the last string of fights that do nothing but drain their levels away. - Serrimus is completely worthless as written, in combat. I'd buff everyone involved a bit, but he's just so useless and the CR 6 is a freaking joke. I gave him a few more Sorc levels and Practiced Spellcaster, I may have taken away some of the aristocrat. And buffed his stats and gave him mage armor, of course. He still wasn't much of a threat, but at least he could contribute.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Game balance and experience with potential adjustments
Top