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Game balance and experience with potential adjustments
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<blockquote data-quote="Mrpereira" data-source="post: 6705721" data-attributes="member: 6781484"><p>Thanks for the reply. It is actually nice to get some feedback, that backs the feeling I had about the statistics. So far I have let the stats be as they are - on the easy side for a few reasons:</p><p></p><p>My Group only consists of three players, and rather than having a extra cumbersome npc with them, I have let the game play out to see how it Works. Lately I have been tweaking Things a bit. Secondly so far the players have mostly not been recognised as a threat in the big Picture, but that wil change, and Thus I will up the difficulty a long the road. Specially the Inquisitors have been annoying me, a cleric with very low ac, when he is prepared to fight is not optimal. My players are chopping through them like they were the bad guy's henchmen, and not the bad Guys themselves.</p><p></p><p>Due to the summer we have had a break in our sessions, and last session ended with them beating the Ragesians in chapter 4, but before the big finale. A bad place to stop the session, but it had gotten too late to continue.</p><p></p><p>My input for the chapter 4 ending, in case anyone else is interested are the following: (Let me just say that I agree with most of what Streaminthesky said), I just didn't read it until we had passed that point in the story.</p><p></p><p>Regarding the Ragesians, I did let them be present, but clearly had them being isolated and alone. I let the player's get the feeling that they were still here due to diplomatic immunity and as ambassadors WHO could take a decision back home, when it was made. The council had to be in session before a change of Heart from Dassen could be official. </p><p></p><p>Serrimus was a joke - but I didn't change him and he did not do much good in the fight (although he did manage to charm the same character twice). I think giving him a few more levels and spells would make the fight more interesting. Also I agree about the tragedies, that the level drain is tough and a sonic attack would be a nice way to substitute it.</p><p></p><p>In conclusion, I will be tweaking the Next chapters a lot more than I have so far - and any feedback on how people did it, would be nice to hear. Also, I am more than willing to share how my game is going with anyone else interested.</p><p></p><p>P.s. Sorry for the strange typos with a lot af Capital letters - I am not a native English speak</p></blockquote><p></p>
[QUOTE="Mrpereira, post: 6705721, member: 6781484"] Thanks for the reply. It is actually nice to get some feedback, that backs the feeling I had about the statistics. So far I have let the stats be as they are - on the easy side for a few reasons: My Group only consists of three players, and rather than having a extra cumbersome npc with them, I have let the game play out to see how it Works. Lately I have been tweaking Things a bit. Secondly so far the players have mostly not been recognised as a threat in the big Picture, but that wil change, and Thus I will up the difficulty a long the road. Specially the Inquisitors have been annoying me, a cleric with very low ac, when he is prepared to fight is not optimal. My players are chopping through them like they were the bad guy's henchmen, and not the bad Guys themselves. Due to the summer we have had a break in our sessions, and last session ended with them beating the Ragesians in chapter 4, but before the big finale. A bad place to stop the session, but it had gotten too late to continue. My input for the chapter 4 ending, in case anyone else is interested are the following: (Let me just say that I agree with most of what Streaminthesky said), I just didn't read it until we had passed that point in the story. Regarding the Ragesians, I did let them be present, but clearly had them being isolated and alone. I let the player's get the feeling that they were still here due to diplomatic immunity and as ambassadors WHO could take a decision back home, when it was made. The council had to be in session before a change of Heart from Dassen could be official. Serrimus was a joke - but I didn't change him and he did not do much good in the fight (although he did manage to charm the same character twice). I think giving him a few more levels and spells would make the fight more interesting. Also I agree about the tragedies, that the level drain is tough and a sonic attack would be a nice way to substitute it. In conclusion, I will be tweaking the Next chapters a lot more than I have so far - and any feedback on how people did it, would be nice to hear. Also, I am more than willing to share how my game is going with anyone else interested. P.s. Sorry for the strange typos with a lot af Capital letters - I am not a native English speak [/QUOTE]
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