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Game balance and experience with potential adjustments
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<blockquote data-quote="StreamOfTheSky" data-source="post: 6709318" data-attributes="member: 35909"><p>[sblock]Chapter 9 or 10 would definitely make the most sense. I just suggested cramming her return into Chapter 5 because that means it happens soon enough after that you don't need to put much/any effort into leveling her up and she's still fresh in the players' minds. Plus Chap. 5 is bereft of encounters. Although finding a way to logically insert her would be tough... Those last two sentences are an issue w/ Chap. 5 in general that I had. I...Chap. 5 is a whole other topic, and one I have a fair bit to say about....</p><p>I haven't done more than glance at the last 3 chapters, but I could see 11 being content-weak. I have a rough idea for events to spice it up for my game, but they'd be completely irrelevant to you and your plot. And they're hardly set in stone. Of the first 9 chapters (I'm on 6 now, but have read ahead), 3 and 5 seem by far the weakest to me. Chapter 3 went terribly and half the players left they didn't enjoy it so much and my game nearly collapsed. Chapter 5 ended up going well mostly due to me learning from the Chap. 3 debacle.</p><p>Ch. 5 is a good way for them to learn more about the Trillith, though my players didn't learn much new other than, "whoah, not all of them are evil?" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>Paradim was by far the best change I made to Chapter 5. I even foreshadowed it w/ them encountering mutated owlbears in the valley of storms on the way there (they didn't realize the connection, even when I said "in this entire campaign up until now, owlbears have been mentioned exactly once before" as a hint). Torrent was captured and taken away, so he knew they were coming (they made plenty of noise breaking in, too) and was prepared, eager for revenge and mentioning how he was jealous of Torrent, that Lee seemed to like her better as a disciple and he wanted to ambush and kill the group back in Seaquen but Lee's lingering affection for her weakened his resolve. The best part was that he managed to teleport away, and can thus return...probably in Ch. 11. Actually, the best part was the party thinking he was the boss and the psion dumping all his power points, right before the *actual* boss fight. They found Torrent in a vat, saving her before she could be transformed, but they had to go into the study to find her gear...the campaign says to just have the captive in the study, but why wouldn't s/he be in biomancy fluid? Besides, then they KNOW they made the right call not resting after every fight on the way there, b/c there was a "time limit" to save her.[/sblock]</p><p></p><p></p><p></p><p>I've been very tempted to do the same thing for a long time now. I'm just lazy, and hesitant to discuss certain decisions in depth since they are often made w/ future chapters in mind and I'd be afraid of revealing anything.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 6709318, member: 35909"] [sblock]Chapter 9 or 10 would definitely make the most sense. I just suggested cramming her return into Chapter 5 because that means it happens soon enough after that you don't need to put much/any effort into leveling her up and she's still fresh in the players' minds. Plus Chap. 5 is bereft of encounters. Although finding a way to logically insert her would be tough... Those last two sentences are an issue w/ Chap. 5 in general that I had. I...Chap. 5 is a whole other topic, and one I have a fair bit to say about.... I haven't done more than glance at the last 3 chapters, but I could see 11 being content-weak. I have a rough idea for events to spice it up for my game, but they'd be completely irrelevant to you and your plot. And they're hardly set in stone. Of the first 9 chapters (I'm on 6 now, but have read ahead), 3 and 5 seem by far the weakest to me. Chapter 3 went terribly and half the players left they didn't enjoy it so much and my game nearly collapsed. Chapter 5 ended up going well mostly due to me learning from the Chap. 3 debacle. Ch. 5 is a good way for them to learn more about the Trillith, though my players didn't learn much new other than, "whoah, not all of them are evil?" :D Paradim was by far the best change I made to Chapter 5. I even foreshadowed it w/ them encountering mutated owlbears in the valley of storms on the way there (they didn't realize the connection, even when I said "in this entire campaign up until now, owlbears have been mentioned exactly once before" as a hint). Torrent was captured and taken away, so he knew they were coming (they made plenty of noise breaking in, too) and was prepared, eager for revenge and mentioning how he was jealous of Torrent, that Lee seemed to like her better as a disciple and he wanted to ambush and kill the group back in Seaquen but Lee's lingering affection for her weakened his resolve. The best part was that he managed to teleport away, and can thus return...probably in Ch. 11. Actually, the best part was the party thinking he was the boss and the psion dumping all his power points, right before the *actual* boss fight. They found Torrent in a vat, saving her before she could be transformed, but they had to go into the study to find her gear...the campaign says to just have the captive in the study, but why wouldn't s/he be in biomancy fluid? Besides, then they KNOW they made the right call not resting after every fight on the way there, b/c there was a "time limit" to save her.[/sblock] I've been very tempted to do the same thing for a long time now. I'm just lazy, and hesitant to discuss certain decisions in depth since they are often made w/ future chapters in mind and I'd be afraid of revealing anything. [/QUOTE]
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