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Game balance and experience with potential adjustments
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<blockquote data-quote="Mrpereira" data-source="post: 6713829" data-attributes="member: 6781484"><p>[sblock]Interestingly enough the missing girls was also something that caught their attention, however, the green dragon was even more tempting, and they spent their time running to and from the swamp and in the end didn't get around to finding the real culprits. So Paradim was captured by the town officials end the epilogue, just like in your case. I liked your idea of him reappearing in the next chapter, so when they return to Seaquen he will have escaped</p><p></p><p>Like you, I also prepare the encounters beforehand, but not because of the XP issue. Some time ago, when we started playing some of the different superadventures/adventure paths we stopped really tallying the XP closely. Most of the games have points where players get to level up and everyone in our game is happy with doing it that way. That makes Things easier in that regard for me in my game as I dont have to depend too much on a given number of encounters to happen. If the game says it is time to level up, they will - as long as it fits in with what they are doing. Like you say, it makes sense that they have to be able to rest to reflect over Things. I prepare the encounters to make them as smooth as possible, when we play - the encounters can easily eat up a lot of time, if they are not prepared. And secondly I do it because I sometimes want to tweak something or redo some of the NPCs/enemies. </p><p></p><p>I like the idea of the death of Balance releasing emotion spells, that will give some fun situations. I might steal that one as well <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>My biggest worry for chapter five is the thing you alos pointed out, the fight with the Ragesians followed by the valley. On one hand I am inclined to use the extra waves to make it a more tough and bloody affair. However, if I then capture one of their number, they will feel most likely rush after them, which could make it a quite deadly trip. On the other hand, if the Rageisan encounter is too easy it will be kind of anticlimatic.</p><p></p><p>I am most likely going to let the fight in town be a bit tougher than in the book, and then allow them to level up, and regain spells - a 'you levelled up so everything gets renewed' kind of ruling (My priest with Persist spell will probably love getting all those turn attempts back <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> ). I would then probably have to throw in some more encounters on the way through the valley. It helps having Paradim at the Lab to make it a bit tougher there, but I think one or two two-wind air elementals and maybe something like your owlbears might be waiting on the road as well. Another option is not to put too much opposition on the way and then redo Caela so she will be a real threat to the players, that might be a solution too. Not sure if both options are viable or needed, but since you played through the adventure already, you might have some input.</p><p></p><p>Did you tweak Caela, and if yes, what did you do to her? [/sblock]</p></blockquote><p></p>
[QUOTE="Mrpereira, post: 6713829, member: 6781484"] [sblock]Interestingly enough the missing girls was also something that caught their attention, however, the green dragon was even more tempting, and they spent their time running to and from the swamp and in the end didn't get around to finding the real culprits. So Paradim was captured by the town officials end the epilogue, just like in your case. I liked your idea of him reappearing in the next chapter, so when they return to Seaquen he will have escaped Like you, I also prepare the encounters beforehand, but not because of the XP issue. Some time ago, when we started playing some of the different superadventures/adventure paths we stopped really tallying the XP closely. Most of the games have points where players get to level up and everyone in our game is happy with doing it that way. That makes Things easier in that regard for me in my game as I dont have to depend too much on a given number of encounters to happen. If the game says it is time to level up, they will - as long as it fits in with what they are doing. Like you say, it makes sense that they have to be able to rest to reflect over Things. I prepare the encounters to make them as smooth as possible, when we play - the encounters can easily eat up a lot of time, if they are not prepared. And secondly I do it because I sometimes want to tweak something or redo some of the NPCs/enemies. I like the idea of the death of Balance releasing emotion spells, that will give some fun situations. I might steal that one as well :). My biggest worry for chapter five is the thing you alos pointed out, the fight with the Ragesians followed by the valley. On one hand I am inclined to use the extra waves to make it a more tough and bloody affair. However, if I then capture one of their number, they will feel most likely rush after them, which could make it a quite deadly trip. On the other hand, if the Rageisan encounter is too easy it will be kind of anticlimatic. I am most likely going to let the fight in town be a bit tougher than in the book, and then allow them to level up, and regain spells - a 'you levelled up so everything gets renewed' kind of ruling (My priest with Persist spell will probably love getting all those turn attempts back :( ). I would then probably have to throw in some more encounters on the way through the valley. It helps having Paradim at the Lab to make it a bit tougher there, but I think one or two two-wind air elementals and maybe something like your owlbears might be waiting on the road as well. Another option is not to put too much opposition on the way and then redo Caela so she will be a real threat to the players, that might be a solution too. Not sure if both options are viable or needed, but since you played through the adventure already, you might have some input. Did you tweak Caela, and if yes, what did you do to her? [/sblock] [/QUOTE]
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