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<blockquote data-quote="Mrpereira" data-source="post: 6716751" data-attributes="member: 6781484"><p>[sblock]My plan for chapter 5 - which should have started this saturday, but we had to cancel sadly - is to start off softly. They will travel to Seaquen at the end of chapter 4, where they will notice that part of the town is being rebuilt after yet another fire. If they investigate, they will find out it is the jail, that was burned down to cover Paradim's escape. The game states that Kiernan can polymorph them into red dragons, but with the amount of spells and the duration of the spell (1 min/level) it could end with a lot of arrows shot at them after the teleport. I decided that Kiernan has made his own version of a mass polymorph, with a duration of 1 rnd/level - combined with the delaying effect of the teleporting pillar, this will result in the spell ending just a second after the firedamage would have hurt them, but they will show up as them selves when the smoke clears. I must admit I don't expect them to make trouble there, so that part will most likely go over smoothly.</p><p></p><p>My idea is then to let them have the feeling that things are going almost too easy - hopefully to give them a bit of a creepy feeling about Eresh. The ambush I will run as written, and the town will be besieged mostly be green og regular Ragesians. The elite troops will arrive with the general. It makes sense to me that he had to get better soldiers to handle the situation. The challenge will of course increase a bit with the air-elementals, but until the general arrives they wont be tested - this will hopefully change after this point <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>I will go with the three waves, but I will tweak them a bit. In the first wave I will throw in some of those archers you mentioned, it makes sense that a besieging army would have archers supporting the infantry. The second wave I am considering changing a bit, so that instead of Wyvern knights they will face 4 vetarans (same DC). I can see them fighting through the battle, first facing the lower level grunts, then as they get closer to the general, they will face the tougher veteran soldiers.</p><p></p><p>As for the final wave, I will most likely remove the 4 standard soldiers and replace them with either a veteran or elite more. I agree with the commanders being useless, so I was actually considering turning him into a Paladin of Tyranny or Slaughter instead, with the destrachan as his speacial mount (based on the dragon steed mount, which allows a 9HD dragonne) - that would make him stand out as a very charismatic leader replacing the commander - and might make the destrachan last just a little longer.</p><p></p><p>After this fight they will need to rest, and I will keep the air elementals as a reserve as a helping hand from the monestary if needed... until they change allegiance (according to the players). As for the Valley of storms - I am still not sure how much or how little to throw their way, before meeting Paradim and Aurus. The jury is still out on that decision <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>That leaves Caela... not sure yet what to do - so far I am mostly inclined towards a monk/sorcerer/enlightened fist. </p><p></p><p>That is my current idea for the major battles. I dont espect them to fight Pilus or to pick a fight against him, but would love seeing the mage roll a spellcraft check and then seeing his reaction to Pilus casting Time Stop <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> [/sblock]</p></blockquote><p></p>
[QUOTE="Mrpereira, post: 6716751, member: 6781484"] [sblock]My plan for chapter 5 - which should have started this saturday, but we had to cancel sadly - is to start off softly. They will travel to Seaquen at the end of chapter 4, where they will notice that part of the town is being rebuilt after yet another fire. If they investigate, they will find out it is the jail, that was burned down to cover Paradim's escape. The game states that Kiernan can polymorph them into red dragons, but with the amount of spells and the duration of the spell (1 min/level) it could end with a lot of arrows shot at them after the teleport. I decided that Kiernan has made his own version of a mass polymorph, with a duration of 1 rnd/level - combined with the delaying effect of the teleporting pillar, this will result in the spell ending just a second after the firedamage would have hurt them, but they will show up as them selves when the smoke clears. I must admit I don't expect them to make trouble there, so that part will most likely go over smoothly. My idea is then to let them have the feeling that things are going almost too easy - hopefully to give them a bit of a creepy feeling about Eresh. The ambush I will run as written, and the town will be besieged mostly be green og regular Ragesians. The elite troops will arrive with the general. It makes sense to me that he had to get better soldiers to handle the situation. The challenge will of course increase a bit with the air-elementals, but until the general arrives they wont be tested - this will hopefully change after this point :). I will go with the three waves, but I will tweak them a bit. In the first wave I will throw in some of those archers you mentioned, it makes sense that a besieging army would have archers supporting the infantry. The second wave I am considering changing a bit, so that instead of Wyvern knights they will face 4 vetarans (same DC). I can see them fighting through the battle, first facing the lower level grunts, then as they get closer to the general, they will face the tougher veteran soldiers. As for the final wave, I will most likely remove the 4 standard soldiers and replace them with either a veteran or elite more. I agree with the commanders being useless, so I was actually considering turning him into a Paladin of Tyranny or Slaughter instead, with the destrachan as his speacial mount (based on the dragon steed mount, which allows a 9HD dragonne) - that would make him stand out as a very charismatic leader replacing the commander - and might make the destrachan last just a little longer. After this fight they will need to rest, and I will keep the air elementals as a reserve as a helping hand from the monestary if needed... until they change allegiance (according to the players). As for the Valley of storms - I am still not sure how much or how little to throw their way, before meeting Paradim and Aurus. The jury is still out on that decision :) That leaves Caela... not sure yet what to do - so far I am mostly inclined towards a monk/sorcerer/enlightened fist. That is my current idea for the major battles. I dont espect them to fight Pilus or to pick a fight against him, but would love seeing the mage roll a spellcraft check and then seeing his reaction to Pilus casting Time Stop :) [/sblock] [/QUOTE]
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