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<blockquote data-quote="StreamOfTheSky" data-source="post: 6716830" data-attributes="member: 35909"><p>[sblock]I didn't even bring up polymorphing, it lead to a question I was unsure of how to answer. Polymorph grants the fire subtype, but not any qualities of the form you take, so I'm not sure if you actually get the fire immunity.</p><p>With Protection From Energy layered with Resist Energy, it's nearly impossible for them to die anyway. Even if they would die, Indom's Boon means they won't. My party did have two PCs that joined later and didn't have it. I suggested temp hp and/or Torrent using Shield Other on them to soak half the damage (and with Indom's Boon, she could not die from the teleport).</p><p>The burning sky rules are messed the hell up anyway. It's supposed to be that longer ports are more dangerous, but that's only true out to like a mile or so. Logically, you'd be safer simply doing a few shorter ports and "hop" your way to the destination. But instead it's the exact opposite. The cap happens so fast that doing a few hops instead of one big port means eating the exact same damage anyway...multiple times. I'm strongly considering revising them, though at this point it's probably too late... I get that they wanted to make the port to Yen Ching survivable, but nothing requires it to be one single port. Even if it required resting an extra night to get more teleports, it's still saving WEEKS off of overland travel. There are other ways to make the trip plausible w/o gimping the devastation of the burning sky.</p><p>Just be sure you take some time to competently set up the defenders. I had the cage surrounded by archer towers and two different layers of gated walls with plenty of soldiers around, making it blatantly obvious fighting was a bad idea. If the party thinks they can take 'em, they just may decide to try.</p><p></p><p>I think after seeing what they see by the end of the chapter, even with my hard work it was blatantly absurd that the Ragesians ever had a shot of enforcing their will on the monastery, and even early on the power of the air elementals under the monks' command made it seem kind of questionable. So I'm not sure making the Ragesians initially seem even weaker and the elementals stronger/more numerous is a direction I'd go, but....suit yourself.</p><p></p><p>As for Pilus...yeah, I was REALLY looking forward to the party's reactions to him casting time stop. Oh, how they'd panic! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>I had a pretty elaborate plan for what happens if they attacked him (it's so recent I'd rather not post in case a player of mine reads this, I can IM if you want), but alas they plugged their noses and begrudgingly formed an alliance with him. I even made sure to have Longinus note that the orb had already been constructed in anticipation of giving it to a group they deemed worthy (ie; there's literally no need to put up with Pilus, he's already helped construct it), rather than the "we'll start on it right away!" that the book seems to describe it. I think I failed to make it clear enough that they didn't need Pilus, and made them aware of it too late in the conversation, after they had already resolved during a brief 5 minute private discussion break (that they noticed was being scryed upon!) to just go through with it. But they are pretty sure he's a bad person, and I would like to have their alliance come back to bite them in the ass down the road in some fashion (why doesn't the campaign have input on this? making "a deal with the devil" usually ends up having a major downside), just as I try my best to reward them when they show mercy to foes or otherwise do the good thing instead of the easy thing. Making a deal with Pilus is kind of the opposite of that...[/sblock]</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 6716830, member: 35909"] [sblock]I didn't even bring up polymorphing, it lead to a question I was unsure of how to answer. Polymorph grants the fire subtype, but not any qualities of the form you take, so I'm not sure if you actually get the fire immunity. With Protection From Energy layered with Resist Energy, it's nearly impossible for them to die anyway. Even if they would die, Indom's Boon means they won't. My party did have two PCs that joined later and didn't have it. I suggested temp hp and/or Torrent using Shield Other on them to soak half the damage (and with Indom's Boon, she could not die from the teleport). The burning sky rules are messed the hell up anyway. It's supposed to be that longer ports are more dangerous, but that's only true out to like a mile or so. Logically, you'd be safer simply doing a few shorter ports and "hop" your way to the destination. But instead it's the exact opposite. The cap happens so fast that doing a few hops instead of one big port means eating the exact same damage anyway...multiple times. I'm strongly considering revising them, though at this point it's probably too late... I get that they wanted to make the port to Yen Ching survivable, but nothing requires it to be one single port. Even if it required resting an extra night to get more teleports, it's still saving WEEKS off of overland travel. There are other ways to make the trip plausible w/o gimping the devastation of the burning sky. Just be sure you take some time to competently set up the defenders. I had the cage surrounded by archer towers and two different layers of gated walls with plenty of soldiers around, making it blatantly obvious fighting was a bad idea. If the party thinks they can take 'em, they just may decide to try. I think after seeing what they see by the end of the chapter, even with my hard work it was blatantly absurd that the Ragesians ever had a shot of enforcing their will on the monastery, and even early on the power of the air elementals under the monks' command made it seem kind of questionable. So I'm not sure making the Ragesians initially seem even weaker and the elementals stronger/more numerous is a direction I'd go, but....suit yourself. As for Pilus...yeah, I was REALLY looking forward to the party's reactions to him casting time stop. Oh, how they'd panic! :D I had a pretty elaborate plan for what happens if they attacked him (it's so recent I'd rather not post in case a player of mine reads this, I can IM if you want), but alas they plugged their noses and begrudgingly formed an alliance with him. I even made sure to have Longinus note that the orb had already been constructed in anticipation of giving it to a group they deemed worthy (ie; there's literally no need to put up with Pilus, he's already helped construct it), rather than the "we'll start on it right away!" that the book seems to describe it. I think I failed to make it clear enough that they didn't need Pilus, and made them aware of it too late in the conversation, after they had already resolved during a brief 5 minute private discussion break (that they noticed was being scryed upon!) to just go through with it. But they are pretty sure he's a bad person, and I would like to have their alliance come back to bite them in the ass down the road in some fashion (why doesn't the campaign have input on this? making "a deal with the devil" usually ends up having a major downside), just as I try my best to reward them when they show mercy to foes or otherwise do the good thing instead of the easy thing. Making a deal with Pilus is kind of the opposite of that...[/sblock] [/QUOTE]
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