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Game balance and experience with potential adjustments
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<blockquote data-quote="StreamOfTheSky" data-source="post: 6719526" data-attributes="member: 35909"><p>[sblock]I'd just be wary of the players getting accustomed to the idea that being put in jail means nothing. They'll just start executing everyone. Of course, you could capture them and let THEM break out of prison 50 times, and so long as the enemies never did it, they wouldn't question the effectiveness of jails. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="O_o" title="Er... what? O_o" data-smilie="12"data-shortname="O_o" /></p><p></p><p>For Caela, I thought it was important to leave in vestiges of her west wind training background, and liked having her as a fusion of the two styles. It did vastly inflate her HD to get enough spell levels in arcane and divine, though. And I think my players metagamed what level she'd need to be to have all that and assumed Pilus and Longinus must be even higher level, influencing their choice to not pick a fight w/ Pilus. Even though in reality, her multiclassing is super underoptimized and even beaten down from the Aurus/Paradim fight and the psion completely out of power points, they dispatched her in like 5 rounds w/ no one coming close to dying (and it only lasted that long b/c she hit and ran so they couldn't truly bring the pain in any round). I gave her SR, too. Via the cleric spell, so with Practiced Spellcaster, she had a pretty high SR. Again, I built her with much more of a defensive focus. I was shocked and dismayed she still fell so quickly. They did disrupt her cloak of the mountebank teleport she planned to use to fall back and heal, though. That drastically shortened the fight.</p><p></p><p>As for Pilus, see my PM's. Couldn't fit it all in one! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I'm so sad all those plans were for nothing, hopefully you can make use of them.[/sblock]</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 6719526, member: 35909"] [sblock]I'd just be wary of the players getting accustomed to the idea that being put in jail means nothing. They'll just start executing everyone. Of course, you could capture them and let THEM break out of prison 50 times, and so long as the enemies never did it, they wouldn't question the effectiveness of jails. O_o For Caela, I thought it was important to leave in vestiges of her west wind training background, and liked having her as a fusion of the two styles. It did vastly inflate her HD to get enough spell levels in arcane and divine, though. And I think my players metagamed what level she'd need to be to have all that and assumed Pilus and Longinus must be even higher level, influencing their choice to not pick a fight w/ Pilus. Even though in reality, her multiclassing is super underoptimized and even beaten down from the Aurus/Paradim fight and the psion completely out of power points, they dispatched her in like 5 rounds w/ no one coming close to dying (and it only lasted that long b/c she hit and ran so they couldn't truly bring the pain in any round). I gave her SR, too. Via the cleric spell, so with Practiced Spellcaster, she had a pretty high SR. Again, I built her with much more of a defensive focus. I was shocked and dismayed she still fell so quickly. They did disrupt her cloak of the mountebank teleport she planned to use to fall back and heal, though. That drastically shortened the fight. As for Pilus, see my PM's. Couldn't fit it all in one! :D I'm so sad all those plans were for nothing, hopefully you can make use of them.[/sblock] [/QUOTE]
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