Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Game Balance - D&D Essentials and the Adventuring Day
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5350662" data-attributes="member: 710"><p>I am not sure I really count our Online Red Box experiences as that, as we were only 3 players + DM. The adventure in the Red Box was murder for us. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But it didn't seem related to the Essentials stuff. I think what we missed most was a Leader, and that was not the Red Box' or Essentials' fault. Anyway, even with a fourth player playing a healer, some of the encounters seemed to hard. It's Irontooth all over again.</p><p></p><p>I can say that in our experience, we typically managed to do (using mostly WotC adventures) a lot of encounters in a single adventuring day if the group uses one to two dailies per encounter. </p><p></p><p>I think daily powers are particularly important the less in-combat healing you have available. You need that extra damage output, control and healing.</p><p>Having healing surges is great for the day, but if you got only your Second Wind and one healing power, it doesn't cut it for harder encounters, sometimes not even for weaker ones. And while some powers seem more impressive (and maybe are), a fighters innocent reliable 2[W] power that allows him to spend a healing surge is a <em>significant</em> resource. Not as flashy as a sphere of fire, but it means he can take 1 or 2 extra hits or possibly last 1 or 2 extra rounds. </p><p></p><p>I am now siding more with the verdict that Essentials will overall retain the game balance in regards to the game balance, but that an Essential character is just to simple for my tastes - and, to be frank, I think everyone in my group.</p><p></p><p>But I see it as an excellent option to use for the campaigns were we add up secondary characters to the party because we don't have enough player to cover all 4 roles. Adding an Essentials Martial character would be excellent for that. All we need now is a martial leader without dailies. I guess it's time to reactive my House Rule Creation part of my brain. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5350662, member: 710"] I am not sure I really count our Online Red Box experiences as that, as we were only 3 players + DM. The adventure in the Red Box was murder for us. ;) But it didn't seem related to the Essentials stuff. I think what we missed most was a Leader, and that was not the Red Box' or Essentials' fault. Anyway, even with a fourth player playing a healer, some of the encounters seemed to hard. It's Irontooth all over again. I can say that in our experience, we typically managed to do (using mostly WotC adventures) a lot of encounters in a single adventuring day if the group uses one to two dailies per encounter. I think daily powers are particularly important the less in-combat healing you have available. You need that extra damage output, control and healing. Having healing surges is great for the day, but if you got only your Second Wind and one healing power, it doesn't cut it for harder encounters, sometimes not even for weaker ones. And while some powers seem more impressive (and maybe are), a fighters innocent reliable 2[W] power that allows him to spend a healing surge is a [I]significant[/I] resource. Not as flashy as a sphere of fire, but it means he can take 1 or 2 extra hits or possibly last 1 or 2 extra rounds. I am now siding more with the verdict that Essentials will overall retain the game balance in regards to the game balance, but that an Essential character is just to simple for my tastes - and, to be frank, I think everyone in my group. But I see it as an excellent option to use for the campaigns were we add up secondary characters to the party because we don't have enough player to cover all 4 roles. Adding an Essentials Martial character would be excellent for that. All we need now is a martial leader without dailies. I guess it's time to reactive my House Rule Creation part of my brain. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Game Balance - D&D Essentials and the Adventuring Day
Top