Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Game Balance - D&D Essentials and the Adventuring Day
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RLBURNSIDE" data-source="post: 5352098" data-attributes="member: 94650"><p><strong>Essentials v Non-Essentials</strong></p><p></p><p>Don't forget encounter powers. I think probably by Epic (we aren't there yet, I'm just imagining), if typical combats last as long as they do now, we'll see at-wills being used only once or twice per combat, given how many encounter powers there are. Those are resources that can and should be used as often and early as possible in the most advantageous way every battle.</p><p></p><p>If essentials PCs sacrifice burst damage for sustained DPR, one side-effect is that hit-or-miss dailies, being gone, no longer lower your overall damage significantly when you miss. We are notorious Daily-missers in our group. That's why I like stance powers and such. </p><p></p><p>But that brings me to another point. Let's say I play a ranger, and am considering playing a Scout. By epic, I'll be giving up non-chalant collapse, possibly Hurricane of Blades if I have access to it, and Ultimate Confrontation. This whole time, when a battle is really tough, I can boost it with Snarling Wolf Stance. The benefit of being able to nova cannot be understated. If an enemy has 1hp left because you are an Essentials guy, and is dead because you are a non-essentials guy, your choice whether to sleep at the end of this encounter is taken away from you. At some point there is a hard limit.</p><p></p><p>Sure, if you want a marathon work day, Essentials characters probably come out ahead, and I like chess game mechanics in 4e since I love minis (and chess, too to some extent). </p><p></p><p>Anyway, we'll see what the rest of the classes have to offer. But I don't see most Essentials classes being able to compare with a Twin Striking Ranger with Ultimate Confrontation and a bunch of minor action powers, action points, extra standard actions, etc...just don't see how. Burst damage is fun. Sustained DPR, not so much. I mean, there is a balance between the two, but we have yet to see the Scout and other options in the next Essentials book. I guess a mix of Essentials and non-essentials character could work.</p><p></p><p>I personally hate the daily mechanic, and would much rather a bit less bursty but hit-or-miss (especially if I activate a daily stance like SWS and only get one or two attacks off because the creature is attacking my allies who are marking it and teasing it away from me, etc). With at-will stances, it becomes that much more important for the party to synergize well with your tactics.</p><p></p><p>Healing surges rule! I hated that mechanic at first, but I realize it solved a lot of pre-4e problems and now it makes me not want to play 3.5 as much. All players should be engaged, as much as possible. When you run out of surges, it's time to rest (or run!). But players are often blasé about death in this edition, and yes, combats last a long time. I like'em personally. </p><p></p><p>A balance issue with surges now that we have a large party is our rogue is ALWAYS running out of surges, always getting into the most trouble, always at the front line, and then after 2-3 encounters when he goes into combat bloodied with 1 surge left and wonders why he goes down all the time, while the rest of the party still has 1/2 their surges left. Gonna ask my DM if he an grant him an auto-retrain to Durable so the party isn't left needing to take an extended rest without having used anywhere near all their dailies.</p></blockquote><p></p>
[QUOTE="RLBURNSIDE, post: 5352098, member: 94650"] [b]Essentials v Non-Essentials[/b] Don't forget encounter powers. I think probably by Epic (we aren't there yet, I'm just imagining), if typical combats last as long as they do now, we'll see at-wills being used only once or twice per combat, given how many encounter powers there are. Those are resources that can and should be used as often and early as possible in the most advantageous way every battle. If essentials PCs sacrifice burst damage for sustained DPR, one side-effect is that hit-or-miss dailies, being gone, no longer lower your overall damage significantly when you miss. We are notorious Daily-missers in our group. That's why I like stance powers and such. But that brings me to another point. Let's say I play a ranger, and am considering playing a Scout. By epic, I'll be giving up non-chalant collapse, possibly Hurricane of Blades if I have access to it, and Ultimate Confrontation. This whole time, when a battle is really tough, I can boost it with Snarling Wolf Stance. The benefit of being able to nova cannot be understated. If an enemy has 1hp left because you are an Essentials guy, and is dead because you are a non-essentials guy, your choice whether to sleep at the end of this encounter is taken away from you. At some point there is a hard limit. Sure, if you want a marathon work day, Essentials characters probably come out ahead, and I like chess game mechanics in 4e since I love minis (and chess, too to some extent). Anyway, we'll see what the rest of the classes have to offer. But I don't see most Essentials classes being able to compare with a Twin Striking Ranger with Ultimate Confrontation and a bunch of minor action powers, action points, extra standard actions, etc...just don't see how. Burst damage is fun. Sustained DPR, not so much. I mean, there is a balance between the two, but we have yet to see the Scout and other options in the next Essentials book. I guess a mix of Essentials and non-essentials character could work. I personally hate the daily mechanic, and would much rather a bit less bursty but hit-or-miss (especially if I activate a daily stance like SWS and only get one or two attacks off because the creature is attacking my allies who are marking it and teasing it away from me, etc). With at-will stances, it becomes that much more important for the party to synergize well with your tactics. Healing surges rule! I hated that mechanic at first, but I realize it solved a lot of pre-4e problems and now it makes me not want to play 3.5 as much. All players should be engaged, as much as possible. When you run out of surges, it's time to rest (or run!). But players are often blasé about death in this edition, and yes, combats last a long time. I like'em personally. A balance issue with surges now that we have a large party is our rogue is ALWAYS running out of surges, always getting into the most trouble, always at the front line, and then after 2-3 encounters when he goes into combat bloodied with 1 surge left and wonders why he goes down all the time, while the rest of the party still has 1/2 their surges left. Gonna ask my DM if he an grant him an auto-retrain to Durable so the party isn't left needing to take an extended rest without having used anywhere near all their dailies. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Game Balance - D&D Essentials and the Adventuring Day
Top