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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
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Game Balance: possible without magic items?
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<blockquote data-quote="Endur" data-source="post: 806946" data-attributes="member: 3346"><p>Well, I think I suggested severe restrictions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>1. Eliminating item creation feats.</p><p>2. Eliminating one class: wizard</p><p>3. Restricting access to Evocation spells for Sorcerors</p><p>4. Making Divine Casters dependent on a focus (which could be stolen or destroyed)</p><p></p><p>The focus restriction is quite limiting for divine casters. If an enemy fighter sees you wave a wand and a column of fire come down, that enemy fighter will try to swing his sword at the wand and see what happens. Or the enemy rogue will steal the ancient ring your high priest wears while he is a asleep. etc.</p><p></p><p>For sorcerors, I quite agree that other schools have powerful spells (confusion, improved invis, flying, haste, etc.), but from a GM perspective, those spells are fine. I'm not worried about those spells at all. I am worried about the evocation spells in a low magic campaign.</p><p></p><p>Think of it this way. There are spells that Control, Destroy, Enhance, and Trick. I want to eliminate the destroy spells from Sorcerors. Sorcerors can Control enemies, they can Enhance allies, and they can Trick enemies. The control/trick also kind of fits in with their high charisma. </p><p></p><p>That will leave the Destroying to be done by the Fighters in the party (who may be reduced in capabilities because of no magic weapons, armor, belts of giant strength, etc.).</p><p></p><p>Tom</p></blockquote><p></p>
[QUOTE="Endur, post: 806946, member: 3346"] Well, I think I suggested severe restrictions. :) 1. Eliminating item creation feats. 2. Eliminating one class: wizard 3. Restricting access to Evocation spells for Sorcerors 4. Making Divine Casters dependent on a focus (which could be stolen or destroyed) The focus restriction is quite limiting for divine casters. If an enemy fighter sees you wave a wand and a column of fire come down, that enemy fighter will try to swing his sword at the wand and see what happens. Or the enemy rogue will steal the ancient ring your high priest wears while he is a asleep. etc. For sorcerors, I quite agree that other schools have powerful spells (confusion, improved invis, flying, haste, etc.), but from a GM perspective, those spells are fine. I'm not worried about those spells at all. I am worried about the evocation spells in a low magic campaign. Think of it this way. There are spells that Control, Destroy, Enhance, and Trick. I want to eliminate the destroy spells from Sorcerors. Sorcerors can Control enemies, they can Enhance allies, and they can Trick enemies. The control/trick also kind of fits in with their high charisma. That will leave the Destroying to be done by the Fighters in the party (who may be reduced in capabilities because of no magic weapons, armor, belts of giant strength, etc.). Tom [/QUOTE]
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Game Balance: possible without magic items?
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