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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Game Balance: what does it mean to you?
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<blockquote data-quote="FireLance" data-source="post: 3726506" data-attributes="member: 3424"><p>Because the game is where I go to take a break from the unfairness of life? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As for "balance" - the game can be balanced at different levels. The most important, in my view, is "spotlight balance". I would say that in most games, the PCs are meant to be an ensemble cast of heroes, and not one or two main characters and supporting cast. That means that each PC should get roughly equal spotlight time, and that each PC should have opportunities to shine.</p><p></p><p>Supporting the idea of "spotlight balance" is the idea of "mechanical balance". Mechanical balance is the idea that game elements (characters, classes, feats, spells) may be different, but should be equally useful. Point buy systems and fixed hit point gains contribute to mechanical balance. Mechanical balance supports spotlight balance because it is easier to ensure that characters get roughly equal spotlight time when they are of roughly equal ability. It is possible to achieve spotlight balance without mechanical balance, but it is harder.</p><p></p><p>A third aspect of balance is that of "challenge balance". This is less important in a "sandbox" style game, because the players have more control over which challenges they want to take on. However, in games where the DM sets the challenge level, he should ensure that the challenges are neither too easy (and thus boring) nor too difficult for the PCs to overcome. Mechanical balance also plays a part here, because the more equal the PCs are, the easier it is to find challenges that are neither too easy nor too difficult for the party as a whole.</p></blockquote><p></p>
[QUOTE="FireLance, post: 3726506, member: 3424"] Because the game is where I go to take a break from the unfairness of life? ;) As for "balance" - the game can be balanced at different levels. The most important, in my view, is "spotlight balance". I would say that in most games, the PCs are meant to be an ensemble cast of heroes, and not one or two main characters and supporting cast. That means that each PC should get roughly equal spotlight time, and that each PC should have opportunities to shine. Supporting the idea of "spotlight balance" is the idea of "mechanical balance". Mechanical balance is the idea that game elements (characters, classes, feats, spells) may be different, but should be equally useful. Point buy systems and fixed hit point gains contribute to mechanical balance. Mechanical balance supports spotlight balance because it is easier to ensure that characters get roughly equal spotlight time when they are of roughly equal ability. It is possible to achieve spotlight balance without mechanical balance, but it is harder. A third aspect of balance is that of "challenge balance". This is less important in a "sandbox" style game, because the players have more control over which challenges they want to take on. However, in games where the DM sets the challenge level, he should ensure that the challenges are neither too easy (and thus boring) nor too difficult for the PCs to overcome. Mechanical balance also plays a part here, because the more equal the PCs are, the easier it is to find challenges that are neither too easy nor too difficult for the party as a whole. [/QUOTE]
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Game Balance: what does it mean to you?
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