Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Game Balance: what does it mean to you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DM-Rocco" data-source="post: 3727089" data-attributes="member: 14451"><p>Yes, but other than fixed hit points after a certain level, Gary designed the game to not be fair. Fighters where the only one to gain a bonus from a STR over 18 and a CON over 16. Only Clerics got bonus spells. There were a lot more save or die effects than there are now and you only got a bonus to a score from a 15 or higher score.</p><p></p><p>3rd edition really strived for balance by making bonuses start at scores as low as 12, there are less death effects, everyone gains bonus spells (who can cast spells) and everyone gains bonuses (not just fighters) from high STR & CON scores. </p><p></p><p>The difference between editions has differences. </p><p></p><p>Why do some people feel that you need max hit points per level? Doesn't anyone value individuality or do we need to make robot characters. If you are a cleric, you will have these scores, this gear and this many hit points? That really doesn't scream balance to me. It is at its primal basis a min/max method. If you know everything you run into will have a certain amount of hit points and weapons do a certain amount of fix damage and you will hit that creature everything 3 out of 4 swings, then where does the fun come from?</p></blockquote><p></p>
[QUOTE="DM-Rocco, post: 3727089, member: 14451"] Yes, but other than fixed hit points after a certain level, Gary designed the game to not be fair. Fighters where the only one to gain a bonus from a STR over 18 and a CON over 16. Only Clerics got bonus spells. There were a lot more save or die effects than there are now and you only got a bonus to a score from a 15 or higher score. 3rd edition really strived for balance by making bonuses start at scores as low as 12, there are less death effects, everyone gains bonus spells (who can cast spells) and everyone gains bonuses (not just fighters) from high STR & CON scores. The difference between editions has differences. Why do some people feel that you need max hit points per level? Doesn't anyone value individuality or do we need to make robot characters. If you are a cleric, you will have these scores, this gear and this many hit points? That really doesn't scream balance to me. It is at its primal basis a min/max method. If you know everything you run into will have a certain amount of hit points and weapons do a certain amount of fix damage and you will hit that creature everything 3 out of 4 swings, then where does the fun come from? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Game Balance: what does it mean to you?
Top