Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Game Balance, what is it to you, why is it important, and what if you all but threw it out?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 9807979" data-attributes="member: 7006"><p>Yes, indeed, I think you've hit it on the head. What you state here is the universal stumbling block towards creating a Dungeons & Dragons game that works for everyone (or almost everyone). Because every single person has a different idea of what parts of realism (or what one might also call 'real-world science') are necessary to have in the game world that allows one to not only suspend disbelief, but also remain true to the genre tropes that D&D is trying to get across. All the while also trying to be a fun "game" that one plays.</p><p></p><p>The "fool's folly" (as you put it) is in anyone thinking or believing that there's a singular system of "realism" in the Dungeons & Dragons game that can be designed which almost every single player will be happy or agree with. One that can be printed and published that will make every person happy with the result. But we all know (or should know) there isn't. So what I think really needs to happen is for every person to actually realize and accept that any one specific game (D&D or otherwise) is not necessarily the game that will give that to us and that we just might need to change which games we play to get closer to the ones that will (assuming that need for "realism" in whatever form one needs is really that important.)</p><p></p><p>But for every game that one changes to, that potentially shrinks the pool of players one has to play with. Smaller player pool, smaller number of options. And which is why so many people cling to Dungeons & Dragons even though it's not really giving them what they want, just because there are so many more options available. And sometimes expediency ends up being more important than precision.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9807979, member: 7006"] Yes, indeed, I think you've hit it on the head. What you state here is the universal stumbling block towards creating a Dungeons & Dragons game that works for everyone (or almost everyone). Because every single person has a different idea of what parts of realism (or what one might also call 'real-world science') are necessary to have in the game world that allows one to not only suspend disbelief, but also remain true to the genre tropes that D&D is trying to get across. All the while also trying to be a fun "game" that one plays. The "fool's folly" (as you put it) is in anyone thinking or believing that there's a singular system of "realism" in the Dungeons & Dragons game that can be designed which almost every single player will be happy or agree with. One that can be printed and published that will make every person happy with the result. But we all know (or should know) there isn't. So what I think really needs to happen is for every person to actually realize and accept that any one specific game (D&D or otherwise) is not necessarily the game that will give that to us and that we just might need to change which games we play to get closer to the ones that will (assuming that need for "realism" in whatever form one needs is really that important.) But for every game that one changes to, that potentially shrinks the pool of players one has to play with. Smaller player pool, smaller number of options. And which is why so many people cling to Dungeons & Dragons even though it's not really giving them what they want, just because there are so many more options available. And sometimes expediency ends up being more important than precision. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Game Balance, what is it to you, why is it important, and what if you all but threw it out?
Top