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<blockquote data-quote="jdavis" data-source="post: 486397" data-attributes="member: 8704"><p>I don't think D&D is based solely on combat and i don't think every class is equal combat wise. Rouges are pretty poor in straight up combat, they shine in sneaky things, but the most important part to a rouge traditionally is getting around locks and traps or sneaking into areas instead of fighting. The majority of spells are not direct combat spells, there are alot of indirect ones but there are also lots of spells that are not combat oriented at all. Fighters, Rangers, Paladins and Barbarians are all different combat oriented characters as are Monks to a certain extent, but Clerics are not really combat machines, they normally fill a support role. Bards, Druids...? Well I don't think either is oriented for combat, although they both fight fairly well.</p><p></p><p>You have to balance alot more than combat into the equation, and not just from a combat vs. roleplay standpoint. Boil D&D down to it's basic elementsm well Dungeons and Dragons, boy theres alot more to getting through a Dungeon than fighting skills, Dragons, well Dragons are a fight but there is nomally more han a straight up fight going on, especially at lower levels where the characters need to have a plan to win. It also gets to the point if your based on straight combat that you can follow a formula to get the maximum out of any character. I hate Min/maxing but it alot of people are very good at it, you try to get the same scores to the same point and the same feats in the same order with the same weapons, etc... and it gets to be like filling out a form instead of fleshing out a character. There are feats a straignt combat character would never take, and skills are mostly useless. The game is combat intensive but I don't think it was made to be a combat simulator. In our gaming group only three out of seven of the players fight well. The highest level character is one of the worst fighters.</p></blockquote><p></p>
[QUOTE="jdavis, post: 486397, member: 8704"] I don't think D&D is based solely on combat and i don't think every class is equal combat wise. Rouges are pretty poor in straight up combat, they shine in sneaky things, but the most important part to a rouge traditionally is getting around locks and traps or sneaking into areas instead of fighting. The majority of spells are not direct combat spells, there are alot of indirect ones but there are also lots of spells that are not combat oriented at all. Fighters, Rangers, Paladins and Barbarians are all different combat oriented characters as are Monks to a certain extent, but Clerics are not really combat machines, they normally fill a support role. Bards, Druids...? Well I don't think either is oriented for combat, although they both fight fairly well. You have to balance alot more than combat into the equation, and not just from a combat vs. roleplay standpoint. Boil D&D down to it's basic elementsm well Dungeons and Dragons, boy theres alot more to getting through a Dungeon than fighting skills, Dragons, well Dragons are a fight but there is nomally more han a straight up fight going on, especially at lower levels where the characters need to have a plan to win. It also gets to the point if your based on straight combat that you can follow a formula to get the maximum out of any character. I hate Min/maxing but it alot of people are very good at it, you try to get the same scores to the same point and the same feats in the same order with the same weapons, etc... and it gets to be like filling out a form instead of fleshing out a character. There are feats a straignt combat character would never take, and skills are mostly useless. The game is combat intensive but I don't think it was made to be a combat simulator. In our gaming group only three out of seven of the players fight well. The highest level character is one of the worst fighters. [/QUOTE]
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