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<blockquote data-quote="Elder-Basilisk" data-source="post: 486952" data-attributes="member: 3146"><p><strong>Re: Re</strong></p><p></p><p>That being said, Lord of the Rings is a novel and now a movie--not a role-playing game. It would be really dull to play Frodo or Sam through the Fellowship of the Ring.</p><p></p><p>Roll initiative. . . . Frodo what do you do? "I sit around trying not to look bored or get killed and wait for Gandalf, Legolas, Aragorn, Boromir and Gimli to win the battle.". . . . Frodo, you feel an urge to put on the ring. Make a will save. "A '1' dang it!" [Insert all of the competent members of the group yelling at Frodo for being such an idiot and putting the ring on--now they'll have to fight ringwraiths]. . . .OK, we're out of combat but we've got to cross a mountain pass. Boromir, what do you do? "Well, I had the foresight and strength to carry firewood with me so I'll start a fire and use my strength and my shield to clear a path in the snow for the little ones." Aragorn "I will use my amazing ranger skills to try to light the fire." Gimli "My dwarven skill with stone tells me that this path is unstable, we should take the mines of Moria." Legolas "I'll walk on top of the snow and scout." Gandalf "I know the way and I can use magic to start a fire when even Aragorn and Boromir can't". Hobbits "We'll walk behind Bormir and shiver pathetically as we begin to freeze to death."</p><p></p><p>Yeah, that sounds like a lot of fun to role-play. About as much fun as role-playing Harry Potter if he spent all his time locked in his closet with the Dursleys--and forbidden to use magic on the pain of expulsion from Hogwarts.</p><p></p><p>Game balance is essential so that all of the characters can contribute to the story and aren't simply left in the shadows while the powerful characters played by the lucky players make all of the decisisions of consequence and accomplish all of the difficult tasks. Lord of the Rings could work as a D&D campaign but the hobbits would either have to be dramatically powered up or treated as NPCs. (Not too unreasonable since a group with nine players would get unwieldy anyway).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 486952, member: 3146"] [b]Re: Re[/b] That being said, Lord of the Rings is a novel and now a movie--not a role-playing game. It would be really dull to play Frodo or Sam through the Fellowship of the Ring. Roll initiative. . . . Frodo what do you do? "I sit around trying not to look bored or get killed and wait for Gandalf, Legolas, Aragorn, Boromir and Gimli to win the battle.". . . . Frodo, you feel an urge to put on the ring. Make a will save. "A '1' dang it!" [Insert all of the competent members of the group yelling at Frodo for being such an idiot and putting the ring on--now they'll have to fight ringwraiths]. . . .OK, we're out of combat but we've got to cross a mountain pass. Boromir, what do you do? "Well, I had the foresight and strength to carry firewood with me so I'll start a fire and use my strength and my shield to clear a path in the snow for the little ones." Aragorn "I will use my amazing ranger skills to try to light the fire." Gimli "My dwarven skill with stone tells me that this path is unstable, we should take the mines of Moria." Legolas "I'll walk on top of the snow and scout." Gandalf "I know the way and I can use magic to start a fire when even Aragorn and Boromir can't". Hobbits "We'll walk behind Bormir and shiver pathetically as we begin to freeze to death." Yeah, that sounds like a lot of fun to role-play. About as much fun as role-playing Harry Potter if he spent all his time locked in his closet with the Dursleys--and forbidden to use magic on the pain of expulsion from Hogwarts. Game balance is essential so that all of the characters can contribute to the story and aren't simply left in the shadows while the powerful characters played by the lucky players make all of the decisisions of consequence and accomplish all of the difficult tasks. Lord of the Rings could work as a D&D campaign but the hobbits would either have to be dramatically powered up or treated as NPCs. (Not too unreasonable since a group with nine players would get unwieldy anyway). [/QUOTE]
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