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<blockquote data-quote="jdavis" data-source="post: 487396" data-attributes="member: 8704"><p>You are still not going to get me to buy that D&D is totally combat oriented. If it was then there would be three classes and four or five feats and no skills, because there is a ton of stuff that is not usefull in combat. The experience point system is balanced that way but there is also CR ratings for hazards, traps and problems. You also have to take into account that everybody gets the same experience, if it was totally combat oriented why would you give equal experience regardless of how balanced the PC's are? Wouldn't the Fighter get the lions share of the exp, he did the most fighting.</p><p>If you look at it in a total combat view then anybody who makes a Bard is a moron, rogues are bit players who will never be on a equal level with the fighters, Clerics/Druids are only useful if they are combat oriented, and Wizards are the load a party has to carry for the first 5 levels before they are useful. D&D was not designed to be based totally on combat, third edition is even farther away from that. There is alot of problem solving that is involved and worked into the "spirit of the game", locks and traps are a major part of the game, the vast majority of the skills are not combat related at all. If the creaters of the game meant for it to be a combat simulation then they could of saved themselves half the Players handbook. </p><p>D&D was created and written to be played in several different ways, picking locks is just as important as swinging a sword, decifering the magic text is just as big a part of it as getting a critical. Just because there is a bias towards combat doesn't mean that it is only about combat. If it was only about combat then the rules would prevent you from making a character that wasn't good in combat, the very fact that you can make a character that isn't death on wheels prroves that there is more to this.</p><p></p><p>Chaosium CoC is aimed so much against combat that if you ever get caught fighting half the monsters out there then it is too late for you. COC is also designed in a way that your character will die or go crazy, eventually no matter what you do, it's dark roleplaying against a force you can't win against, you are just trying to delay it.</p></blockquote><p></p>
[QUOTE="jdavis, post: 487396, member: 8704"] You are still not going to get me to buy that D&D is totally combat oriented. If it was then there would be three classes and four or five feats and no skills, because there is a ton of stuff that is not usefull in combat. The experience point system is balanced that way but there is also CR ratings for hazards, traps and problems. You also have to take into account that everybody gets the same experience, if it was totally combat oriented why would you give equal experience regardless of how balanced the PC's are? Wouldn't the Fighter get the lions share of the exp, he did the most fighting. If you look at it in a total combat view then anybody who makes a Bard is a moron, rogues are bit players who will never be on a equal level with the fighters, Clerics/Druids are only useful if they are combat oriented, and Wizards are the load a party has to carry for the first 5 levels before they are useful. D&D was not designed to be based totally on combat, third edition is even farther away from that. There is alot of problem solving that is involved and worked into the "spirit of the game", locks and traps are a major part of the game, the vast majority of the skills are not combat related at all. If the creaters of the game meant for it to be a combat simulation then they could of saved themselves half the Players handbook. D&D was created and written to be played in several different ways, picking locks is just as important as swinging a sword, decifering the magic text is just as big a part of it as getting a critical. Just because there is a bias towards combat doesn't mean that it is only about combat. If it was only about combat then the rules would prevent you from making a character that wasn't good in combat, the very fact that you can make a character that isn't death on wheels prroves that there is more to this. Chaosium CoC is aimed so much against combat that if you ever get caught fighting half the monsters out there then it is too late for you. COC is also designed in a way that your character will die or go crazy, eventually no matter what you do, it's dark roleplaying against a force you can't win against, you are just trying to delay it. [/QUOTE]
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