Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Game Balance
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jdavis" data-source="post: 487522" data-attributes="member: 8704"><p>Ok I'll go with you more on that line but there is still alot more to it. I have played games where the one who made the kill was the one who got the experience, heck i think D&D might of been that way at one time, but I cannot remember if it was the rules or a house rule in the first group I played with (I sold my first edition books in college for food money). I think 3rd edition has made huge strides to try to get away from being combat based. I also think that it is real easy to get characters who have no business in combat. Yes they all get stronger every level, but they really don't stay all that equal there is alot of diversity designed in. Most rogues just are not all that good in combat with the exception of the sneak attack, they are more suited to other task than combat. I could go on but I already have before.</p><p></p><p>I will agree with you totally on characters getting cocky as they get stronger, I am not a real fan of hit points myself, I am sort of partial to the strory teller damage system, you can only take so many hits no matter how strong you are. But D&D scales to get harder with levels too so the extra hit points are balanced by stronger monsters. Yes survival is built into leveling up to a certain extent but fighting skills, physical or magical, just vary too much. I think how much combat based the game is relies more on who is running and who is playing than on the general rules.</p><p></p><p>Combat has been a big part of every rpg I have ever played, the vast majority of games are at least half conflict based, Even the Chaosium COC has large sections of the book related to combat, because it will happen. I have never looked at d20 COC so I can't speak on how it relates. I have never played a role playing game of any type that didn't have combat in it. the systems differ, the danger differs but they all have it and it normally turns out to be a important part of it. D&D characters all can fight but it is up to the person making the character on how well they can, and that goes for just about every game out there.</p></blockquote><p></p>
[QUOTE="jdavis, post: 487522, member: 8704"] Ok I'll go with you more on that line but there is still alot more to it. I have played games where the one who made the kill was the one who got the experience, heck i think D&D might of been that way at one time, but I cannot remember if it was the rules or a house rule in the first group I played with (I sold my first edition books in college for food money). I think 3rd edition has made huge strides to try to get away from being combat based. I also think that it is real easy to get characters who have no business in combat. Yes they all get stronger every level, but they really don't stay all that equal there is alot of diversity designed in. Most rogues just are not all that good in combat with the exception of the sneak attack, they are more suited to other task than combat. I could go on but I already have before. I will agree with you totally on characters getting cocky as they get stronger, I am not a real fan of hit points myself, I am sort of partial to the strory teller damage system, you can only take so many hits no matter how strong you are. But D&D scales to get harder with levels too so the extra hit points are balanced by stronger monsters. Yes survival is built into leveling up to a certain extent but fighting skills, physical or magical, just vary too much. I think how much combat based the game is relies more on who is running and who is playing than on the general rules. Combat has been a big part of every rpg I have ever played, the vast majority of games are at least half conflict based, Even the Chaosium COC has large sections of the book related to combat, because it will happen. I have never looked at d20 COC so I can't speak on how it relates. I have never played a role playing game of any type that didn't have combat in it. the systems differ, the danger differs but they all have it and it normally turns out to be a important part of it. D&D characters all can fight but it is up to the person making the character on how well they can, and that goes for just about every game out there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Game Balance
Top