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<blockquote data-quote="jdavis" data-source="post: 488521" data-attributes="member: 8704"><p>I find it is quite easy to build a character who doesn't need to be in combat. We have a Halfling rogue in our party right now who has no business ever being in combat. He spends the first 5 to 6 rounds adjusting and sneaking to get that one good backstab attack and then he is pretty much just a moving target, most of the time his sneak attack isn't all that good, he does about the same amount of damage as the fighters average attacks. The character is designed to be sneaky, he doesn't fight well at all but he can get into places unseen and he adds tons of character to the group. For that matter a good half of our party is not really combat oriented. We rarely miss a spot or search role, and we always find the trap doors but combat is normally very ugly. Are characters are all equal in importance because we all have a role in the group.</p><p></p><p>I am not sure that survival is built into leveling up in D&D, the characters get stronger and the chalenges get greater, (thus the balance is maintained). Alot of other games don't have the characters get stronger but most of these games combat is so deadly it doesn't matter, Chaosium COC is a good example, a shot gun blast will kill you just as fast regardless of how experienced the characters are.</p><p></p><p>I think all the classes are basically equal as the levels go up, just not in combat ability, once again I'll go back to the rogue, he might not fight as well as the fighter but the fighter can't disarm a spear trap in a door, thus the balance in their roles. Which character is more useful? Well that depends on the situation.</p></blockquote><p></p>
[QUOTE="jdavis, post: 488521, member: 8704"] I find it is quite easy to build a character who doesn't need to be in combat. We have a Halfling rogue in our party right now who has no business ever being in combat. He spends the first 5 to 6 rounds adjusting and sneaking to get that one good backstab attack and then he is pretty much just a moving target, most of the time his sneak attack isn't all that good, he does about the same amount of damage as the fighters average attacks. The character is designed to be sneaky, he doesn't fight well at all but he can get into places unseen and he adds tons of character to the group. For that matter a good half of our party is not really combat oriented. We rarely miss a spot or search role, and we always find the trap doors but combat is normally very ugly. Are characters are all equal in importance because we all have a role in the group. I am not sure that survival is built into leveling up in D&D, the characters get stronger and the chalenges get greater, (thus the balance is maintained). Alot of other games don't have the characters get stronger but most of these games combat is so deadly it doesn't matter, Chaosium COC is a good example, a shot gun blast will kill you just as fast regardless of how experienced the characters are. I think all the classes are basically equal as the levels go up, just not in combat ability, once again I'll go back to the rogue, he might not fight as well as the fighter but the fighter can't disarm a spear trap in a door, thus the balance in their roles. Which character is more useful? Well that depends on the situation. [/QUOTE]
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