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<blockquote data-quote="DragonShadow" data-source="post: 1497937" data-attributes="member: 16918"><p>These are from not only the same campaign, but the same gaming session:</p><p></p><p></p><p>DM (me): You're in the foyer of the ruined mansion. Aside from the main entrance you've just entered, there's a portculis blocking the path to the adjoining corridor. </p><p>PC1: Is it hostile?</p><p>Me: What..?</p><p>PC1: The port-thingy. Is it hostile?</p><p>Me: ...it's a portculis...</p><p>PC1: ...nevermind.</p><p>Me: Anyway...there are square holes in the ceiling and 4 sconces on the walls. What do you do?</p><p>PC's all walk into the room and try to open the portculis. PC's1 and 2 stand in the center of the room.</p><p>PC3: I pull on one of the sconces.</p><p>Me: You hear a rumbling sound coming from above you.</p><p>PC1: I look up.</p><p>Me: ....a gigantic wooden beam plummets out of the hole above you. Roll Reflex saving throw (fails). You take (X amount, can't remember offhand. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />) of damage and are pinned. </p><p>PC3: I pull on another sconce.</p><p>Me: ...which one...?</p><p>PC3: The one across the room.</p><p>Me:....(PC1) another beam falls out and lands on top of you. You take (X amount) of damage. (PC2), give me a reflex save. (fails) *sigh* You take the same amount of damage.</p><p>PC3: I pull on another sconce!</p><p>Me: Fine! The porcullis opens up, but the rest of your party is still pinned under the enormous wooden beams you so happily dropped on their heads.</p><p>PC3: I point and laugh at them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>--later on--</p><p></p><p>Me: As you're walking down the ruined corridor, you notice a trip wire. What do you do?</p><p>PC1: I poke at it with my guitar.</p><p>Me:...you have GOT to be kidding me...</p><p>PC1: No, I poke it.</p><p>(after the trap is sprung and water begins filling the newly formed room)</p><p>PC1: Well, I knew it was a trap, I just wanted to see what would happen.</p><p>Me: ...*sigh*...a hole opens in the wall and the small room you're in starts filling with water. </p><p>PC1: I stick my hand in the hole.</p><p>Me:...your hand, arm, and shoulder are now soaked.</p><p>PC1: I feel around inside.</p><p>Me: *tries not to fall out of his chair* You can't quite feel anything but water and the chute it's pouring out of.</p><p>PC3: I smash it with my sword to try and make it bigger!</p><p>Me: Can you at least let him remove his hand first...?</p><p>PC3: Sure thing.</p><p>Me: ...roll the d20...(success) you double the size of the hole and the water is pouring in faster.</p><p>PC1: Okay, I stick my head in to try and see where the water is coming from.</p></blockquote><p></p>
[QUOTE="DragonShadow, post: 1497937, member: 16918"] These are from not only the same campaign, but the same gaming session: DM (me): You're in the foyer of the ruined mansion. Aside from the main entrance you've just entered, there's a portculis blocking the path to the adjoining corridor. PC1: Is it hostile? Me: What..? PC1: The port-thingy. Is it hostile? Me: ...it's a portculis... PC1: ...nevermind. Me: Anyway...there are square holes in the ceiling and 4 sconces on the walls. What do you do? PC's all walk into the room and try to open the portculis. PC's1 and 2 stand in the center of the room. PC3: I pull on one of the sconces. Me: You hear a rumbling sound coming from above you. PC1: I look up. Me: ....a gigantic wooden beam plummets out of the hole above you. Roll Reflex saving throw (fails). You take (X amount, can't remember offhand. :D) of damage and are pinned. PC3: I pull on another sconce. Me: ...which one...? PC3: The one across the room. Me:....(PC1) another beam falls out and lands on top of you. You take (X amount) of damage. (PC2), give me a reflex save. (fails) *sigh* You take the same amount of damage. PC3: I pull on another sconce! Me: Fine! The porcullis opens up, but the rest of your party is still pinned under the enormous wooden beams you so happily dropped on their heads. PC3: I point and laugh at them. :D --later on-- Me: As you're walking down the ruined corridor, you notice a trip wire. What do you do? PC1: I poke at it with my guitar. Me:...you have GOT to be kidding me... PC1: No, I poke it. (after the trap is sprung and water begins filling the newly formed room) PC1: Well, I knew it was a trap, I just wanted to see what would happen. Me: ...*sigh*...a hole opens in the wall and the small room you're in starts filling with water. PC1: I stick my hand in the hole. Me:...your hand, arm, and shoulder are now soaked. PC1: I feel around inside. Me: *tries not to fall out of his chair* You can't quite feel anything but water and the chute it's pouring out of. PC3: I smash it with my sword to try and make it bigger! Me: Can you at least let him remove his hand first...? PC3: Sure thing. Me: ...roll the d20...(success) you double the size of the hole and the water is pouring in faster. PC1: Okay, I stick my head in to try and see where the water is coming from. [/QUOTE]
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