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General Tabletop Discussion
*Pathfinder & Starfinder
Game Breaker Spells - What are they?
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<blockquote data-quote="Nyeshet" data-source="post: 3749371" data-attributes="member: 18363"><p>If they are going to separate the game into three tiers, then the spells should similarly fall into such tiers. </p><p></p><p>So perhaps Fly is a second tier spell (ie: gained somewhere between levels 10 and 20), Teleport is a third tier spell (between levels 20 and 30), and so forth. </p><p></p><p>Perhaps travel type spells would become available in a manner similar to the following: </p><p></p><p>Expeditious Retreat around level 1, Longstrider ~ level 3, (Swim speed gained) ~5, Feather Fall ~7, Spider Climb ~9, Glide ~11, Dimension Slide ~13, Fly ~15, Dimension Door ~17, Shadow Walk ~19, Teleport ~21, Ethereal Jaunt ~23, Teleport w/o Error ~25, Plane Shift ~27, and Astral Journey ~29? </p><p></p><p>Oddly enough it almost sounds like a highly specialized school / domain when you think about it that way. Of course, it also makes one wonder what spell tiers might look like. </p><p></p><p>In this example levels 1-10 (ie: the Heroic region of the Tier) deal mostly with enhancements to basic movements (walking, running, swimming, climbing, etc) with the exception of Feather Fall - that foreshadows Flying in the Paragon region of the tier. The Paragon Tier works in flight and some basic short range teleportation, ending with Shadow Walk, which foreshadows the planar travel aspects of the Epic Tier - which also includes such potent teleportation as the typical Teleportation and Teleport w/o Error spells. </p><p></p><p>Ah well, I'm just brainstorming at the moment, wondering how it all might work out in 4e. The idea that spells would be divided by the tier system (Heroic, Paragon, Epic) just seems to make sense to me from what we have so far heard. We have a long wait till we see what they are really up to, but it will hopefully be quite interesting and fun.</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 3749371, member: 18363"] If they are going to separate the game into three tiers, then the spells should similarly fall into such tiers. So perhaps Fly is a second tier spell (ie: gained somewhere between levels 10 and 20), Teleport is a third tier spell (between levels 20 and 30), and so forth. Perhaps travel type spells would become available in a manner similar to the following: Expeditious Retreat around level 1, Longstrider ~ level 3, (Swim speed gained) ~5, Feather Fall ~7, Spider Climb ~9, Glide ~11, Dimension Slide ~13, Fly ~15, Dimension Door ~17, Shadow Walk ~19, Teleport ~21, Ethereal Jaunt ~23, Teleport w/o Error ~25, Plane Shift ~27, and Astral Journey ~29? Oddly enough it almost sounds like a highly specialized school / domain when you think about it that way. Of course, it also makes one wonder what spell tiers might look like. In this example levels 1-10 (ie: the Heroic region of the Tier) deal mostly with enhancements to basic movements (walking, running, swimming, climbing, etc) with the exception of Feather Fall - that foreshadows Flying in the Paragon region of the tier. The Paragon Tier works in flight and some basic short range teleportation, ending with Shadow Walk, which foreshadows the planar travel aspects of the Epic Tier - which also includes such potent teleportation as the typical Teleportation and Teleport w/o Error spells. Ah well, I'm just brainstorming at the moment, wondering how it all might work out in 4e. The idea that spells would be divided by the tier system (Heroic, Paragon, Epic) just seems to make sense to me from what we have so far heard. We have a long wait till we see what they are really up to, but it will hopefully be quite interesting and fun. [/QUOTE]
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Game Breaker Spells - What are they?
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