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General Tabletop Discussion
*Pathfinder & Starfinder
Game Breaker Spells - What are they?
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<blockquote data-quote="Imp" data-source="post: 3749675" data-attributes="member: 40094"><p>Yeah, I'm currently considering house-ruling for example <em>slay living</em> so that it does either clvl*d6 per round or Con damage per round + stun, so it's more like save or you will die soon, and the effect ends when the caster is incapacitated or the effect dispelled. Like being in check vs. checkmate.</p><p></p><p>Anyway something along those lines would be pretty cool for 4e death spells.</p><p></p><p>A lower-level <em>fly</em> could have a predetermined flight path. You set your course when you cast the spell.</p><p></p><p>Re teleport to predetermined locations, I currently have it so you can only teleport to your <em>arcane marks</em>, so you have a partial have-to-be-there effect with some added subterfuge.</p></blockquote><p></p>
[QUOTE="Imp, post: 3749675, member: 40094"] Yeah, I'm currently considering house-ruling for example [i]slay living[/i] so that it does either clvl*d6 per round or Con damage per round + stun, so it's more like save or you will die soon, and the effect ends when the caster is incapacitated or the effect dispelled. Like being in check vs. checkmate. Anyway something along those lines would be pretty cool for 4e death spells. A lower-level [i]fly[/i] could have a predetermined flight path. You set your course when you cast the spell. Re teleport to predetermined locations, I currently have it so you can only teleport to your [i]arcane marks[/i], so you have a partial have-to-be-there effect with some added subterfuge. [/QUOTE]
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Game Breaker Spells - What are they?
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