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*Pathfinder & Starfinder
Game Breaker Spells - What are they?
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<blockquote data-quote="Glyfair" data-source="post: 3751344" data-attributes="member: 53"><p>I'm not a big fan of the early D&D approach of allowing unbalancing things to exist and "balancing" them by counter with unbalance in another area.</p><p></p><p>Teleport is very powerful, but if you are unlucky <strong>you die!</strong>.</p><p></p><p>High level wizards are much more powerful than any other class, but at low level they were horrible.</p><p></p><p>Non-humans get big advantages for less than 10th level, but it's balanced because they stop progressing at a certain level.</p><p></p><p>That said, teleport's big problem is that it is world changing, and not so much that it is game breaking (along with other spells like fly, raise dead, wish).</p><p></p><p></p><p></p><p>Actually, I'll argue that's why they are bad. Nothing is more anti-climatic than approaching the guy you've been working towards for months, casting a single spell and then having him miss his save and be finished. </p><p></p><p>Occasionally it will work and have the right drama. Most of the time it will be "that's what we've been working towards for the past several months in the game"?</p><p></p><p></p><p>Again, not necessarily game breaking, but world changing.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 3751344, member: 53"] I'm not a big fan of the early D&D approach of allowing unbalancing things to exist and "balancing" them by counter with unbalance in another area. Teleport is very powerful, but if you are unlucky [b]you die![/B]. High level wizards are much more powerful than any other class, but at low level they were horrible. Non-humans get big advantages for less than 10th level, but it's balanced because they stop progressing at a certain level. That said, teleport's big problem is that it is world changing, and not so much that it is game breaking (along with other spells like fly, raise dead, wish). Actually, I'll argue that's why they are bad. Nothing is more anti-climatic than approaching the guy you've been working towards for months, casting a single spell and then having him miss his save and be finished. Occasionally it will work and have the right drama. Most of the time it will be "that's what we've been working towards for the past several months in the game"? Again, not necessarily game breaking, but world changing. [/QUOTE]
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Game Breaker Spells - What are they?
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