Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Game Breaker Spells - What are they?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stalker0" data-source="post: 3753479" data-attributes="member: 5889"><p>I think the common thread here is that most of the spells that people consider "game-breaking" completely bypass certain things.</p><p></p><p>Knock - bypasses any mundane lock, also bypasses the need for open lock skill.</p><p>Teleport - Bypasses wilderness adventures completely, can bypass many of the BBEG's defenses in combination with scry.</p><p>Fly - Bypasses terrain and obstacles, bypasses land creatures without ranged attacks.</p><p>Mind Blank - creates tons of immunities to effects.</p><p>Save or Die - bypasses the survival mechanic of hitpoints.</p><p></p><p>1) Negating of Skills - To me this is fairly big problem in dnd currently, and one of the reasons wizard rule the high level world. I don't mind spell augmenting skills, but they shouldn't be able to bypass skills UNLESS!!! there is a certain amount of headache that goes through them.</p><p></p><p>For example, I don't mind knock working as if the wizard has to go through a week long ritual or something. The rogue can feel good that he could have bypassed that lock in seconds, and while the wizard gains the power to push through locks when absolutedly needed, he can't do it on an adventuring timetable.</p><p></p><p>2) Immunities. I don't like magics that make you immune to things. Personally, I think these should be left with races, class abilities, and high level feats. Magic can give you big bonuses, but not flat out perfect immunity.</p><p></p><p>3) Needing Magic to fight Magic. Another reason high level wizards rule is that everything requires magic to do anything. We need to get into that BBEG's lair? Well its underneath 1000 feet of lava, so we need teleport. Forcecaged? You need d door to get out. We need to find out where the BBEg is located and he's well shieled, we need divinations to find him.</p><p></p><p>Currently, certain spells require other spells to meet or beat them, which forces non magical characters to acquire gear to compete. There's a reason fighter's rely on their gear, its not just the +X sword, its the boots of flying that become required just to compete in regular adventuring.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 3753479, member: 5889"] I think the common thread here is that most of the spells that people consider "game-breaking" completely bypass certain things. Knock - bypasses any mundane lock, also bypasses the need for open lock skill. Teleport - Bypasses wilderness adventures completely, can bypass many of the BBEG's defenses in combination with scry. Fly - Bypasses terrain and obstacles, bypasses land creatures without ranged attacks. Mind Blank - creates tons of immunities to effects. Save or Die - bypasses the survival mechanic of hitpoints. 1) Negating of Skills - To me this is fairly big problem in dnd currently, and one of the reasons wizard rule the high level world. I don't mind spell augmenting skills, but they shouldn't be able to bypass skills UNLESS!!! there is a certain amount of headache that goes through them. For example, I don't mind knock working as if the wizard has to go through a week long ritual or something. The rogue can feel good that he could have bypassed that lock in seconds, and while the wizard gains the power to push through locks when absolutedly needed, he can't do it on an adventuring timetable. 2) Immunities. I don't like magics that make you immune to things. Personally, I think these should be left with races, class abilities, and high level feats. Magic can give you big bonuses, but not flat out perfect immunity. 3) Needing Magic to fight Magic. Another reason high level wizards rule is that everything requires magic to do anything. We need to get into that BBEG's lair? Well its underneath 1000 feet of lava, so we need teleport. Forcecaged? You need d door to get out. We need to find out where the BBEg is located and he's well shieled, we need divinations to find him. Currently, certain spells require other spells to meet or beat them, which forces non magical characters to acquire gear to compete. There's a reason fighter's rely on their gear, its not just the +X sword, its the boots of flying that become required just to compete in regular adventuring. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Game Breaker Spells - What are they?
Top