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General Tabletop Discussion
*Pathfinder & Starfinder
Game Breaker Spells - What are they?
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<blockquote data-quote="Philip" data-source="post: 3758338" data-attributes="member: 10993"><p>Game-breaking for me:</p><p></p><p>Most mobility, detection and divination spells.</p><p></p><p>Can clearly remember our party inside a high-level adventure in the Bloodstone series, going through the maze of some Assassins Guild. Summoned Air Elemental in front, party flying and invisible.</p><p></p><p>Nearly all encounters and traps had suddenly become meaningless and ineffective.</p><p></p><p>If a design a mid to high-level adventure, I always need to consider, what if the party:</p><p></p><p>A. uses Find the Path</p><p>B. uses Etherealness</p><p></p><p>etc. etc.</p><p></p><p>The party an use spells to bypass encounters that would have been interesting to the players, but that the characters would try their best to bypass. The spells are game-breaking in the sense that you have to design your adventure around them, they always need to be in the back of your mind. Forget one, and an encounter could suddenly become meaningless or bypassed altogether. Damage spells, buff spells and the like cannot cause encounters to become meaningless or bypassed, they can only change a hard encounter into an easy one.</p></blockquote><p></p>
[QUOTE="Philip, post: 3758338, member: 10993"] Game-breaking for me: Most mobility, detection and divination spells. Can clearly remember our party inside a high-level adventure in the Bloodstone series, going through the maze of some Assassins Guild. Summoned Air Elemental in front, party flying and invisible. Nearly all encounters and traps had suddenly become meaningless and ineffective. If a design a mid to high-level adventure, I always need to consider, what if the party: A. uses Find the Path B. uses Etherealness etc. etc. The party an use spells to bypass encounters that would have been interesting to the players, but that the characters would try their best to bypass. The spells are game-breaking in the sense that you have to design your adventure around them, they always need to be in the back of your mind. Forget one, and an encounter could suddenly become meaningless or bypassed altogether. Damage spells, buff spells and the like cannot cause encounters to become meaningless or bypassed, they can only change a hard encounter into an easy one. [/QUOTE]
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Game Breaker Spells - What are they?
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