Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Game Breaker Spells - What are they?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3758432" data-attributes="member: 710"><p>Though, I might add here, Monte Cook has put up a contra point to this.</p><p>Instead of letting the players break your adventure with certain magic, require the magic.</p><p>There are locations they can only be reached via "Teleport" or "Fly". To get through the "Maze of Thousand Deaths", you really need "Find the Path". </p><p></p><p>But not every party actually has access to the "game-breaker" spells. Which means you can do that probably at home, because you know which abilities are available to the players (and you can provide them with alternatives routes or scrolls of the required spells)</p><p></p><p>Certain adventure types will no longer work at a certain level, while new adventure options open up.</p><p>So, the goal should probably be to ensure that you have enough time to run adventures in each "tier" of adventures. I think that might be what the 3 Level Tiers can achieve (if they are in fact used this way). If you have 10 levels to play the different types of adventure reasonably without "game-breaking"/"world-changing", it should fine. And if you have your favourite spot of adventure types, you can certainly important the E6 rules to D&D 4, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3758432, member: 710"] Though, I might add here, Monte Cook has put up a contra point to this. Instead of letting the players break your adventure with certain magic, require the magic. There are locations they can only be reached via "Teleport" or "Fly". To get through the "Maze of Thousand Deaths", you really need "Find the Path". But not every party actually has access to the "game-breaker" spells. Which means you can do that probably at home, because you know which abilities are available to the players (and you can provide them with alternatives routes or scrolls of the required spells) Certain adventure types will no longer work at a certain level, while new adventure options open up. So, the goal should probably be to ensure that you have enough time to run adventures in each "tier" of adventures. I think that might be what the 3 Level Tiers can achieve (if they are in fact used this way). If you have 10 levels to play the different types of adventure reasonably without "game-breaking"/"world-changing", it should fine. And if you have your favourite spot of adventure types, you can certainly important the E6 rules to D&D 4, too. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Game Breaker Spells - What are they?
Top