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General Tabletop Discussion
*Pathfinder & Starfinder
Game Breaker Spells - What are they?
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<blockquote data-quote="Merlion" data-source="post: 3759379" data-attributes="member: 10397"><p>The trouble I have with this, conceptually, especially in the case of Knock is that its rather unmagical. Usually when a mage uses magic to unlock a door, he doesnt pick the lock. He says the spell, gestures, and the locks unlock. Making it give bonuses to the skill means the wizard still has to carry lockpicks and physically unlock the lock, which I just dont care for.</p><p></p><p> Now maybe some sort of caster level check, or some other mechanic that introduces a failure chance, but still has it be a matter of magic.</p><p></p><p> Other things it doesnt matter so much. A Find Traps spells granting Search bonuses makes sense (although one that simply lets a mage know where traps are does as well.)</p><p></p><p> I am all for classes not getting their toes stepped on too much, but on the other hand magic is special, and is to some extent supposed to trump other means. The difference is, a Rogue can pick locks all day long...regardless of system, I'm sure there will be some limitations on the frequency of use of an effect like Knock.</p></blockquote><p></p>
[QUOTE="Merlion, post: 3759379, member: 10397"] The trouble I have with this, conceptually, especially in the case of Knock is that its rather unmagical. Usually when a mage uses magic to unlock a door, he doesnt pick the lock. He says the spell, gestures, and the locks unlock. Making it give bonuses to the skill means the wizard still has to carry lockpicks and physically unlock the lock, which I just dont care for. Now maybe some sort of caster level check, or some other mechanic that introduces a failure chance, but still has it be a matter of magic. Other things it doesnt matter so much. A Find Traps spells granting Search bonuses makes sense (although one that simply lets a mage know where traps are does as well.) I am all for classes not getting their toes stepped on too much, but on the other hand magic is special, and is to some extent supposed to trump other means. The difference is, a Rogue can pick locks all day long...regardless of system, I'm sure there will be some limitations on the frequency of use of an effect like Knock. [/QUOTE]
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Game Breaker Spells - What are they?
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