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General Tabletop Discussion
*Pathfinder & Starfinder
Game Breaker Spells - What are they?
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<blockquote data-quote="amethal" data-source="post: 3805872" data-attributes="member: 22784"><p>I have a particular hatred for Fleshshiver, in the Spell Compendium. (6th level spell)</p><p></p><p>A living creature of hit dice equal to or below the wizard's caster level are stunned for a round, no save. (It does allow spell resistance, but Assay Spell Resistance (a swift action to cast) takes care of that if you are worried about it.)</p><p></p><p>Against 4 13th level characters, I might want to use a 13th level opponent as an appropriate encounter. Not any more, since he spends the first round stunned.</p><p></p><p>Its also possible, if difficult, to increase your caster level above your hit dice. To be on the safe side, I should use 15th or even 16th level opponents. (Or make all the BBEGs 13th level ogres or something.)</p><p></p><p>Next round, the poor sod has to make a Fortitude save (regardless of how many hit dice he has) or take 1d6 damage per level and be nauseated for 1d4+2 rounds.</p><p></p><p>Not sure what nauseated does? Look it up; you won't like it!</p><p></p><p>I'm also not keen on Illusory Pit (also in Spell Compendium), effectively a save or die spell which affects a 10' cube per level, Will negates.</p><p></p><p>Or the various "Bite of" spells cast <strong>after</strong> polymorphing or wildshaping.</p></blockquote><p></p>
[QUOTE="amethal, post: 3805872, member: 22784"] I have a particular hatred for Fleshshiver, in the Spell Compendium. (6th level spell) A living creature of hit dice equal to or below the wizard's caster level are stunned for a round, no save. (It does allow spell resistance, but Assay Spell Resistance (a swift action to cast) takes care of that if you are worried about it.) Against 4 13th level characters, I might want to use a 13th level opponent as an appropriate encounter. Not any more, since he spends the first round stunned. Its also possible, if difficult, to increase your caster level above your hit dice. To be on the safe side, I should use 15th or even 16th level opponents. (Or make all the BBEGs 13th level ogres or something.) Next round, the poor sod has to make a Fortitude save (regardless of how many hit dice he has) or take 1d6 damage per level and be nauseated for 1d4+2 rounds. Not sure what nauseated does? Look it up; you won't like it! I'm also not keen on Illusory Pit (also in Spell Compendium), effectively a save or die spell which affects a 10' cube per level, Will negates. Or the various "Bite of" spells cast [B]after[/B] polymorphing or wildshaping. [/QUOTE]
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Game Breaker Spells - What are they?
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