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General Tabletop Discussion
*Pathfinder & Starfinder
Game Breaker Spells - What are they?
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<blockquote data-quote="ruemere" data-source="post: 3806719" data-attributes="member: 5515"><p>It may be a good idea to give some credit to people criticizing the spells.</p><p></p><p>You don't need to scry the villain. You can scry him through his pets, servants. You can employ variety of animal or magical spies to carry forward the focus of your spells. Some familiars make for perfect scrying mediums.</p><p></p><p>Also, your arguments assume a moving target while all you need to do is to catch them during their downtime, when they rest or so. Kings and queens, by the virtue of being rulers, are much more predictable. And my personal gripe is that any type of settled organization, government or guild, is a sitting duck for hostile magic activity.</p><p></p><p>Finally, you don't need to teleport... Dimension door is much more practical for staging covert operations - so just teleport your strike force within the range of successful Dimension door spell.</p><p></p><p></p><p>So? Scry him when he sleeps. Scry him through his servants. Employ spies for scrying (birds are usually the best choice).</p><p></p><p></p><p>Patience is the key. As someone said, you need to get successful only once.</p><p> </p><p></p><p>Not mine. Any intelligent spelluser will employ expendable mercenaries (adventurers).</p><p></p><p></p><p>As we know, such areas come in large supply in most d20 settings. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>After all, 3000 gold pieces (the minimum cost for Forbiddance) is but a day's savings for all temples.</p><p></p><p></p><p>This is 21st century. Some people actually think that there should be in-game farmers harvesting in-game grain for the purpose of supporting in-game economy. And that in-game rulers should not be forced to employ super-expensive high level powers to survive an evening.</p><p></p><p>Regards,</p><p>Ruemere</p></blockquote><p></p>
[QUOTE="ruemere, post: 3806719, member: 5515"] It may be a good idea to give some credit to people criticizing the spells. You don't need to scry the villain. You can scry him through his pets, servants. You can employ variety of animal or magical spies to carry forward the focus of your spells. Some familiars make for perfect scrying mediums. Also, your arguments assume a moving target while all you need to do is to catch them during their downtime, when they rest or so. Kings and queens, by the virtue of being rulers, are much more predictable. And my personal gripe is that any type of settled organization, government or guild, is a sitting duck for hostile magic activity. Finally, you don't need to teleport... Dimension door is much more practical for staging covert operations - so just teleport your strike force within the range of successful Dimension door spell. So? Scry him when he sleeps. Scry him through his servants. Employ spies for scrying (birds are usually the best choice). Patience is the key. As someone said, you need to get successful only once. Not mine. Any intelligent spelluser will employ expendable mercenaries (adventurers). As we know, such areas come in large supply in most d20 settings. :) After all, 3000 gold pieces (the minimum cost for Forbiddance) is but a day's savings for all temples. This is 21st century. Some people actually think that there should be in-game farmers harvesting in-game grain for the purpose of supporting in-game economy. And that in-game rulers should not be forced to employ super-expensive high level powers to survive an evening. Regards, Ruemere [/QUOTE]
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Game Breaker Spells - What are they?
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