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Game Breaker Spells - What are they?
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<blockquote data-quote="VirgilCaine" data-source="post: 3807620" data-attributes="member: 17083"><p>Ah, but how long will this take? </p><p>I'm not talking GI checks, I mean Knowledge (Geography) checks to places flora, fauna, accents, names of cities, inns and buildings. </p><p>I cannot fathom how this procedure is in any way time-efficient with an hour to cast and 1 minute per level to look around at the target's 10' radius surroundings.</p><p></p><p></p><p></p><p>Bombs which exist, where again, in the PHB?</p><p></p><p></p><p></p><p>I guess your enemy spellcasters don't take precautions against spells and abilities that have existed for thousands of years.</p><p></p><p></p><p></p><p>I don't see how what I'm saying isn't believable. I have no idea where you are getting this. </p><p></p><p></p><p></p><p>Which spells bring down castles, caves, buildings, quickly again? I don't particularly remember any in the PHB or anywhere else for that matter. </p><p></p><p></p><p></p><p>No, but stone is pretty tough stuff, I don't remember any spells that melt it like butter.</p><p></p><p> </p><p></p><p>Where did I say magic was easily available? </p><p>Counter-measures to common attack tactics will be easily available <em>to the elite</em> who will get attacked by those measures. Magic is just as available as in any average D&D game--that is, to people with money. Except IMC, you also have to be trustworthy and not evil. </p><p></p><p>There's also the issue of why someone would randomly go around killing kings and whatnot. </p><p></p><p>I'm still not seeing how you can find the <em>layout</em> <strong>and</strong> <em>location</em> of an enemy easily enough with the basic Scrying spell to Teleport to them with enough confidence you won't arrive off-target or something and waste the spell. Edit: Or die.</p><p></p><p>I don't think it's special at all, I see it as a natural consequence of a long history of magic.</p><p></p><p>I guess I'm alone in assuming that, given the threat of Teleporting enemies, people will take countermeasures and these countermeasures are very long-lasting.</p><p></p><p></p><p></p><p>Absolute waste of manpower. If you've got 100 apprentices you're much better off training them and getting them stronger than wasting their potential with suicide missions to kill a few enemies.</p><p></p><p></p><p>I have no idea how anyone can say offensive Teleportation can work in the long run (i.e. more than five times, and maybe not even then) for a hero (or a villain for that matter). </p><p>If you were really interested in killing your enemy, you'd get out and kill him instead of uselessly Scrying on him. </p><p></p><p>It's a simple matter of reading the spells and knowing what they can do and what they can't and IG, people, over a long time, using that knowledge to make themselves safer and teleportation more dangerous. </p><p></p><p>If you can't read the spell descriptions and understand how dangerous offensive teleportation is, that's not my problem, but you'll never see it happen in any of my games, except in the gravest extreme.</p></blockquote><p></p>
[QUOTE="VirgilCaine, post: 3807620, member: 17083"] Ah, but how long will this take? I'm not talking GI checks, I mean Knowledge (Geography) checks to places flora, fauna, accents, names of cities, inns and buildings. I cannot fathom how this procedure is in any way time-efficient with an hour to cast and 1 minute per level to look around at the target's 10' radius surroundings. Bombs which exist, where again, in the PHB? I guess your enemy spellcasters don't take precautions against spells and abilities that have existed for thousands of years. I don't see how what I'm saying isn't believable. I have no idea where you are getting this. Which spells bring down castles, caves, buildings, quickly again? I don't particularly remember any in the PHB or anywhere else for that matter. No, but stone is pretty tough stuff, I don't remember any spells that melt it like butter. Where did I say magic was easily available? Counter-measures to common attack tactics will be easily available [i]to the elite[/i] who will get attacked by those measures. Magic is just as available as in any average D&D game--that is, to people with money. Except IMC, you also have to be trustworthy and not evil. There's also the issue of why someone would randomly go around killing kings and whatnot. I'm still not seeing how you can find the [i]layout[/i] [b]and[/b] [i]location[/i] of an enemy easily enough with the basic Scrying spell to Teleport to them with enough confidence you won't arrive off-target or something and waste the spell. Edit: Or die. I don't think it's special at all, I see it as a natural consequence of a long history of magic. I guess I'm alone in assuming that, given the threat of Teleporting enemies, people will take countermeasures and these countermeasures are very long-lasting. Absolute waste of manpower. If you've got 100 apprentices you're much better off training them and getting them stronger than wasting their potential with suicide missions to kill a few enemies. I have no idea how anyone can say offensive Teleportation can work in the long run (i.e. more than five times, and maybe not even then) for a hero (or a villain for that matter). If you were really interested in killing your enemy, you'd get out and kill him instead of uselessly Scrying on him. It's a simple matter of reading the spells and knowing what they can do and what they can't and IG, people, over a long time, using that knowledge to make themselves safer and teleportation more dangerous. If you can't read the spell descriptions and understand how dangerous offensive teleportation is, that's not my problem, but you'll never see it happen in any of my games, except in the gravest extreme. [/QUOTE]
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