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General Tabletop Discussion
*Pathfinder & Starfinder
Game Breaker Spells - What are they?
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<blockquote data-quote="Lurks-no-More" data-source="post: 3808653" data-attributes="member: 8226"><p>In my experience, incorporeal foes show up rarely enough that the players don't bother with <em>ghost touch</em> weapons, unless they happen to find them. As for defeating invisibility, it takes either some fairly low-level spells (Glitterdust, Detect Invisibility) or someone with high perception skill bonuses, something which high-level parties will certainly have. And honestly, an adventuring party with no bows or other means to engage distant enemies <em>deserves</em> to be hosed by kobolds dropping flaming oil on them from the top of a wall.</p><p></p><p>None of those are as problematic or, more importantly, as setting-snapping (IMO at least) issues as the ability of high-level characters to burst into your bedroom, weapons ready and fully boosted, unless you can afford some very specific and expensive defenses.</p><p></p><p></p><p>Which spells do you mean? The only thing that reliably works, AFAIK, is <em>forbiddance</em>, and that's costly (meaning it's only useful for warding your personal sanctums, leaving you open to an attack when and if you go anywhere) and 6th level.</p><p></p><p></p><p>I'm not saying that Greater Invisibility or Fly aren't problematic; just that teleportation is IMO more problematic than that. (If the scry-buff-teleport attack is employed by the DM against a party that hasn't prepared for it, they're going to get hurt <em>badly</em>, which isn't really any fun for anyone. And given how obvious a tactic is, it breaks the suspension of disbelief if the characters' high-level enemies never seek to use it against them.)</p><p></p><p></p><p>The problems of Forcecage are well known, and do not in any way reduce the problems with teleportation.</p><p></p><p></p><p>Actually, of those three, only invisibility is common in most non-D&D fantasy that I know of, and even then it's frequently seen as a pretty big thing. Flight is more commonly achieved through flying mounts or items; and although portals and such are relatively common, the D&D-style Teleport is quite rare. (Incidentally, in Harry Potter, where apparation is relatively common, it's implied that it's also fairly easy to screen against, unlike teleportation in D&D.)</p></blockquote><p></p>
[QUOTE="Lurks-no-More, post: 3808653, member: 8226"] In my experience, incorporeal foes show up rarely enough that the players don't bother with [i]ghost touch[/i] weapons, unless they happen to find them. As for defeating invisibility, it takes either some fairly low-level spells (Glitterdust, Detect Invisibility) or someone with high perception skill bonuses, something which high-level parties will certainly have. And honestly, an adventuring party with no bows or other means to engage distant enemies [i]deserves[/i] to be hosed by kobolds dropping flaming oil on them from the top of a wall. None of those are as problematic or, more importantly, as setting-snapping (IMO at least) issues as the ability of high-level characters to burst into your bedroom, weapons ready and fully boosted, unless you can afford some very specific and expensive defenses. Which spells do you mean? The only thing that reliably works, AFAIK, is [i]forbiddance[/i], and that's costly (meaning it's only useful for warding your personal sanctums, leaving you open to an attack when and if you go anywhere) and 6th level. I'm not saying that Greater Invisibility or Fly aren't problematic; just that teleportation is IMO more problematic than that. (If the scry-buff-teleport attack is employed by the DM against a party that hasn't prepared for it, they're going to get hurt [i]badly[/i], which isn't really any fun for anyone. And given how obvious a tactic is, it breaks the suspension of disbelief if the characters' high-level enemies never seek to use it against them.) The problems of Forcecage are well known, and do not in any way reduce the problems with teleportation. Actually, of those three, only invisibility is common in most non-D&D fantasy that I know of, and even then it's frequently seen as a pretty big thing. Flight is more commonly achieved through flying mounts or items; and although portals and such are relatively common, the D&D-style Teleport is quite rare. (Incidentally, in Harry Potter, where apparation is relatively common, it's implied that it's also fairly easy to screen against, unlike teleportation in D&D.) [/QUOTE]
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