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General Tabletop Discussion
*Pathfinder & Starfinder
Game Breaker Spells - What are they?
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<blockquote data-quote="gizmo33" data-source="post: 3809096" data-attributes="member: 30001"><p>What is the "contrived problem"? Is it that there are certain obvious ways of solving certain problems in the game world? Not wanting to get hit with sharp weapons, for example, causes fighters to wear armor. Castles have those little crenellations on the wall so that archers can hide behind them and shoot. Is it contrived that almost all castles have crenellated walls? That almost all fighters wear armor? </p><p></p><p>From that perspective, it would make sense than a non-magic using BBEG (and probably even a magic-using one) would hire a bunch of other casters to help him with his schemes.</p><p></p><p>Of course magic causes changes in the world that doesn't reflect history (and alot of mythology and stories since those reflect history frequently). However, I think it's possibly a slippery slope once you determine that magic will have no effect on the way society deals with problems in terms of technology. Magic, by it's nature, bypasses various "barriers" - death, distances, all the rest. </p><p></p><p>I do think that DnD traditionally has had a shortage of protection spells. You should be able to cast a spell on someone's corpse to prevent speak with dead and it should probably be about the same level as the original spell. Teleport should probably have various magical and mundane ways of thwarting it. Infallible divination spells with no cost for casting should probably be changed. But at the same time I think the limitations should be applied judiciously, and with the understanding that magic will/should probably change the appearence of DnD (and some of the realities of what it means to run a "murder mystery" type adventure, for example). </p><p></p><p>I can't imagine a world with magic where I can't fly to the top of a remote moutain. Then again, I wonder why there are no similar spells to prevent that.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3809096, member: 30001"] What is the "contrived problem"? Is it that there are certain obvious ways of solving certain problems in the game world? Not wanting to get hit with sharp weapons, for example, causes fighters to wear armor. Castles have those little crenellations on the wall so that archers can hide behind them and shoot. Is it contrived that almost all castles have crenellated walls? That almost all fighters wear armor? From that perspective, it would make sense than a non-magic using BBEG (and probably even a magic-using one) would hire a bunch of other casters to help him with his schemes. Of course magic causes changes in the world that doesn't reflect history (and alot of mythology and stories since those reflect history frequently). However, I think it's possibly a slippery slope once you determine that magic will have no effect on the way society deals with problems in terms of technology. Magic, by it's nature, bypasses various "barriers" - death, distances, all the rest. I do think that DnD traditionally has had a shortage of protection spells. You should be able to cast a spell on someone's corpse to prevent speak with dead and it should probably be about the same level as the original spell. Teleport should probably have various magical and mundane ways of thwarting it. Infallible divination spells with no cost for casting should probably be changed. But at the same time I think the limitations should be applied judiciously, and with the understanding that magic will/should probably change the appearence of DnD (and some of the realities of what it means to run a "murder mystery" type adventure, for example). I can't imagine a world with magic where I can't fly to the top of a remote moutain. Then again, I wonder why there are no similar spells to prevent that. [/QUOTE]
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Game Breaker Spells - What are they?
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