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General Tabletop Discussion
*Pathfinder & Starfinder
Game Breaker Spells - What are they?
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<blockquote data-quote="Scribble" data-source="post: 3809320" data-attributes="member: 23977"><p>I can emphasize... I'll give you some of my ideas. They may already have been suggested, but I haven't read the whole thread... I'm lazy what can I say?</p><p> </p><p></p><p></p><p></p><p>I like this idea. Just let it add a significant bonus to your detect lies ability. That way, it will still catch most liars, but those trained to lie very well can still beat the system. (Almost like a lie detector now...) +10 or something... Or maybe lets you take 20 on your sense motive check?</p><p></p><p></p><p></p><p>There are ways around this one... I don't think it's really all that game breaking. It's been the subject of a number of defense against stuff. Really I think any enemy worth his/her salt should know to defend their fort against it.</p><p></p><p></p><p></p><p>Well not sure this one needs fixin either... Some guy ina mask kileld me... I think it was bob the baker... Shrug. Maybe go more classic fantasy novel style and make the spirit talk in riddles? Or in some confusing way that can be misinterpreted. Or make the cost of casting it higher, to discourage it from being commonly cast in murder cases.</p><p></p><p></p><p></p><p>I'd change all the "or die" to or be reduced to -1 HP. You're out of the fight, until someone uses an action to fix you. </p><p></p><p></p><p></p><p>Maybe make this one have a higher casting cost as well... To again move people away from casually using it...</p><p></p><p></p><p></p><p>Eh... You need these when summoning high level demons and devils and such. Maybe make it have various effects depending on what marterial components you use...</p><p></p><p>Chalk = +2 AC</p><p>Diamond Dust = Immunity to charm compulsion effects.</p><p></p><p>Or maybe just give it a bonus to your save.</p></blockquote><p></p>
[QUOTE="Scribble, post: 3809320, member: 23977"] I can emphasize... I'll give you some of my ideas. They may already have been suggested, but I haven't read the whole thread... I'm lazy what can I say? I like this idea. Just let it add a significant bonus to your detect lies ability. That way, it will still catch most liars, but those trained to lie very well can still beat the system. (Almost like a lie detector now...) +10 or something... Or maybe lets you take 20 on your sense motive check? There are ways around this one... I don't think it's really all that game breaking. It's been the subject of a number of defense against stuff. Really I think any enemy worth his/her salt should know to defend their fort against it. Well not sure this one needs fixin either... Some guy ina mask kileld me... I think it was bob the baker... Shrug. Maybe go more classic fantasy novel style and make the spirit talk in riddles? Or in some confusing way that can be misinterpreted. Or make the cost of casting it higher, to discourage it from being commonly cast in murder cases. I'd change all the "or die" to or be reduced to -1 HP. You're out of the fight, until someone uses an action to fix you. Maybe make this one have a higher casting cost as well... To again move people away from casually using it... Eh... You need these when summoning high level demons and devils and such. Maybe make it have various effects depending on what marterial components you use... Chalk = +2 AC Diamond Dust = Immunity to charm compulsion effects. Or maybe just give it a bonus to your save. [/QUOTE]
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Game Breaker Spells - What are they?
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