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<blockquote data-quote="Liquidsabre" data-source="post: 1676015" data-attributes="member: 15635"><p>Absolutely, it just depends on the setting style and tone of the sort of game you are running. I think other folk just have a hard time with this if you do not mention the particular style of game you are looking for and just talk about nipping this and nerfing that, gets folks hackles up when they see nothign wrong with such spells for example. Instead provide a game style sought and ask for suggestions on how to acheive that feel/style. So say you'd like a gritty-world of undeveloped magical and cultural innovation, a backwater setting where nations are relatively undeveloped and magic itself is still evry mysterious and untrusted. Now there's a great style that I'm sure many folk would love to contribute suggestion for achieving using the core (and other) d20 stuffs.</p><p></p><p>Though what I'd like to see are a series of small booklets that embrace a particular "feel" or style for a campaign, and suggests an entire series of core d20 mechanics and all the base classes, feats, PrCs, monsters, and spells appropriate/suitable to that type of campaign. As well as some unique mechancis fitting to the niche game-style. So you'd find booklets of:</p><p></p><p>No-Magic</p><p>Low-Magic</p><p>High-Magic</p><p>Imperial-Rebellion</p><p>Invasion-Military</p><p>and so on...</p><p></p><p>Actually, just the development of a list categorizing various campaign styles itself would be quite an interesting project and accomplishment.</p></blockquote><p></p>
[QUOTE="Liquidsabre, post: 1676015, member: 15635"] Absolutely, it just depends on the setting style and tone of the sort of game you are running. I think other folk just have a hard time with this if you do not mention the particular style of game you are looking for and just talk about nipping this and nerfing that, gets folks hackles up when they see nothign wrong with such spells for example. Instead provide a game style sought and ask for suggestions on how to acheive that feel/style. So say you'd like a gritty-world of undeveloped magical and cultural innovation, a backwater setting where nations are relatively undeveloped and magic itself is still evry mysterious and untrusted. Now there's a great style that I'm sure many folk would love to contribute suggestion for achieving using the core (and other) d20 stuffs. Though what I'd like to see are a series of small booklets that embrace a particular "feel" or style for a campaign, and suggests an entire series of core d20 mechanics and all the base classes, feats, PrCs, monsters, and spells appropriate/suitable to that type of campaign. As well as some unique mechancis fitting to the niche game-style. So you'd find booklets of: No-Magic Low-Magic High-Magic Imperial-Rebellion Invasion-Military and so on... Actually, just the development of a list categorizing various campaign styles itself would be quite an interesting project and accomplishment. [/QUOTE]
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