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Game Calendar. Do you have one?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 2413869" data-attributes="member: 32740"><p>Okay, I'll agree with this to a point. If the game world the DM is creating/running in part hinges upon a SIGNIFICANTLY different calendar year I'll buy it, otherwise I don't see a real roleplaying advantage to simply requiring players to become conditioned to using unusual names for days/months for it's own sake.</p><p> </p><p>By "significantly different" I mean something like the year is 700 days long with 4 seasons; it's 365 days long but has 6 distinct seasons; the day is not 24hrs but lasts the equivalent of 6 months with appropriate weather effects in the campaign; the calendar helps illuminate the position of moons (calendar very lunar-centric) which are very important for in-game events or magic; the game world otherwise lends itself to NEEDING a very unusual calendar for tracking these kind of things.</p><p> </p><p>If it's just a matter of rearranging the pattern of about 360 24-hr days for a year then I don't see the point unless all concerned have a particular attraction to that kind of detail. Like I said before, if I ever get players who express an interest I'll sic a new calendar on 'em so fast their teeny heads will spin. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 2413869, member: 32740"] Okay, I'll agree with this to a point. If the game world the DM is creating/running in part hinges upon a SIGNIFICANTLY different calendar year I'll buy it, otherwise I don't see a real roleplaying advantage to simply requiring players to become conditioned to using unusual names for days/months for it's own sake. By "significantly different" I mean something like the year is 700 days long with 4 seasons; it's 365 days long but has 6 distinct seasons; the day is not 24hrs but lasts the equivalent of 6 months with appropriate weather effects in the campaign; the calendar helps illuminate the position of moons (calendar very lunar-centric) which are very important for in-game events or magic; the game world otherwise lends itself to NEEDING a very unusual calendar for tracking these kind of things. If it's just a matter of rearranging the pattern of about 360 24-hr days for a year then I don't see the point unless all concerned have a particular attraction to that kind of detail. Like I said before, if I ever get players who express an interest I'll sic a new calendar on 'em so fast their teeny heads will spin. :) [/QUOTE]
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