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[Game Closed] Dead of Winter: DnD3e-CoC Game in the Forgotten Realms (IC Forum)
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<blockquote data-quote="perivas" data-source="post: 232882" data-attributes="member: 2746"><p><strong>Yanis Princetonson</strong></p><p></p><p><strong><em>Yanis Princetonson</em></strong>: Human Rogue 1/Ranger 1; CR 2; Medium Humanoid; HD 1d6 + 1d10 + 2; hp 18; Init +5; Spd 30’; AC 14 (touch 11, flat-footed 13); Atk +3 melee (1d6+2, scimitar), +3 melee (1d6+1, short sword (offhand)), +3 melee (1d4+1, silvered dagger), +1 ranged (1d8, longbow); AL CG; SV Fort +3, Ref +2, Will +2; Str 14, Dex 12, Con 13, Int 8, Wis 15, Cha 10; Sanity Points 75.</p><p></p><p><strong><em>Description</em></strong>: His stout figure is clad in soiled studded leather armor and tattered clothing. His apparent lack of intellect is betrayed by the rounded facial features and the glazed over look in his eyes. An unkempt mop of black hair and large floppy ears confirm his status as a simpleton.</p><p></p><p><strong><em>History</em></strong>: The death of Yanis’ unwedded and impoverished peasant mother at childbirth left him in the care of a hostile maternal uncle. It was no surprise that Yanis found himself slightly better off living on the streets of ________ (trading port for Impiltur in Thesk here) as a street urchin. Petty thief and thuggery for survival soon landed him at the doorstep of the Shadowmasks. He performed variously odd jobs for them in the limited capacity that he could and found a few “friends” in the organization.</p><p></p><p>But as a simple man who was clumsy by the standards of a thieves’ guild, he was soon made the scapegoat in a number of plots. Before long, the authorities on both sides of the law were trying to hunt him down for various infractions. He fled into the wilderness and disappeared from city life. Luck, rather than any skill, cleverness or brawn on Yanis’ part, saved him during those first days and nights in the wilderness. His thirsty, starved and tired body was found by a sympathetic woodsman, who was willing to save poor Yanis and teach him the ways of the forest. After a long while, Yanis had gained the necessary skills to survive and to even thrive in the forest.</p><p></p><p>Still Yanis remembered the harsh realities of the city and sought to help others like him who would suffer due to no real fault of their own. He was drawn to the city and the idea of helping others out of similar experiences. When he tried to return to ___________, he was quickly identified and pursued. Fortunately, his pursuers were quickly deterred by the dangers of the forest. Other attempts by Yanis to return to the city yielded comparable results. He finally realized the execution of his plan was possible only in an entirely new place, where he would not be pursued for the actions of his past. So, he headed to remote Impiltur, a forgotten kingdom where his pursuers would overlook…hopefully.</p><p></p><p><strong><em>Skills & Feats</em></strong>: disable device +3 (4 ranks, -1 INT), gather information +4 (4 ranks), listen +8 (4 ranks, +2 WIS, +2 alertness), move silently +5 (4 ranks, +1 DEX), open locks +3 (4 ranks, -1 INT), pick pockets +5 (4 ranks, +1 DEX), search +3 (4 ranks, -1 INT), sense motive + 6 (4 ranks, +2 WIS), wilderness lore +3 (4 ranks, -1 INT); Alertness, Ambidexterity (when in no/light armor), Armor Proficiency (light, medium & shields), Improved Initiative, Track, Two-Weapon Fighting (when in no/light armor), Weapon Proficiency (simple & martial) </p><p></p><p><strong><em>Languages</em></strong>: Damaran</p><p></p><p><strong><em>Possessions</em></strong>: To come...</p></blockquote><p></p>
[QUOTE="perivas, post: 232882, member: 2746"] [b]Yanis Princetonson[/b] [B][I]Yanis Princetonson[/I][/B][I][/I]: Human Rogue 1/Ranger 1; CR 2; Medium Humanoid; HD 1d6 + 1d10 + 2; hp 18; Init +5; Spd 30’; AC 14 (touch 11, flat-footed 13); Atk +3 melee (1d6+2, scimitar), +3 melee (1d6+1, short sword (offhand)), +3 melee (1d4+1, silvered dagger), +1 ranged (1d8, longbow); AL CG; SV Fort +3, Ref +2, Will +2; Str 14, Dex 12, Con 13, Int 8, Wis 15, Cha 10; Sanity Points 75. [B][I]Description[/I][/B][I][/I]: His stout figure is clad in soiled studded leather armor and tattered clothing. His apparent lack of intellect is betrayed by the rounded facial features and the glazed over look in his eyes. An unkempt mop of black hair and large floppy ears confirm his status as a simpleton. [B][I]History[/I][/B][I][/I]: The death of Yanis’ unwedded and impoverished peasant mother at childbirth left him in the care of a hostile maternal uncle. It was no surprise that Yanis found himself slightly better off living on the streets of ________ (trading port for Impiltur in Thesk here) as a street urchin. Petty thief and thuggery for survival soon landed him at the doorstep of the Shadowmasks. He performed variously odd jobs for them in the limited capacity that he could and found a few “friends” in the organization. But as a simple man who was clumsy by the standards of a thieves’ guild, he was soon made the scapegoat in a number of plots. Before long, the authorities on both sides of the law were trying to hunt him down for various infractions. He fled into the wilderness and disappeared from city life. Luck, rather than any skill, cleverness or brawn on Yanis’ part, saved him during those first days and nights in the wilderness. His thirsty, starved and tired body was found by a sympathetic woodsman, who was willing to save poor Yanis and teach him the ways of the forest. After a long while, Yanis had gained the necessary skills to survive and to even thrive in the forest. Still Yanis remembered the harsh realities of the city and sought to help others like him who would suffer due to no real fault of their own. He was drawn to the city and the idea of helping others out of similar experiences. When he tried to return to ___________, he was quickly identified and pursued. Fortunately, his pursuers were quickly deterred by the dangers of the forest. Other attempts by Yanis to return to the city yielded comparable results. He finally realized the execution of his plan was possible only in an entirely new place, where he would not be pursued for the actions of his past. So, he headed to remote Impiltur, a forgotten kingdom where his pursuers would overlook…hopefully. [B][I]Skills & Feats[/I][/B][I][/I]: disable device +3 (4 ranks, -1 INT), gather information +4 (4 ranks), listen +8 (4 ranks, +2 WIS, +2 alertness), move silently +5 (4 ranks, +1 DEX), open locks +3 (4 ranks, -1 INT), pick pockets +5 (4 ranks, +1 DEX), search +3 (4 ranks, -1 INT), sense motive + 6 (4 ranks, +2 WIS), wilderness lore +3 (4 ranks, -1 INT); Alertness, Ambidexterity (when in no/light armor), Armor Proficiency (light, medium & shields), Improved Initiative, Track, Two-Weapon Fighting (when in no/light armor), Weapon Proficiency (simple & martial) [B][I]Languages[/I][/B][I][/I]: Damaran [B][I]Possessions[/I][/B][I][/I]: To come... [/QUOTE]
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[Game Closed] Dead of Winter: DnD3e-CoC Game in the Forgotten Realms (IC Forum)
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