Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Game complexity...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Clavis" data-source="post: 3871677" data-attributes="member: 31898"><p>It seems to me that WOTC is in a bind. If they don't make a complex rule system, the RPGA crowd (who enjoy mastering complex rules, and can be counted on to buy books) will get bored, and perhaps move on to complex systems like HERO or GURPS. If the D&D game is complex, however, WOTC can't get many new players to grow the hobby. Plus, if they lose the "hard-core" players, they may get a new, more casual player base that doesn't buy as many books. So it comes down to a business decision: do they want to sell to a smaller customer base who will buy more units per head, or a larger customer base with fewer units per head.</p><p></p><p>I think there is another way out for them, however. Make the basic game very simple (much more simple than 3.x or even AD&D was, along the lines of C&C), and sell the additional rules (such as skills, feats, and miniature-based tactical combat) as modular add-ons. The basic game should be of a a nature that specific add-ons can be easily slotted in, but are not necessary for game play. In fact, there could be multiple different systems for adding complexity (such as multiple in-depth combat systems), each presented as an option. This way, the "hard-core" players can have a challenging game that is very rules heavy, and the casual gamers can have a D&D that can be spontaneously played whenever 3 or more people get together.</p><p></p><p>Of course, its now too late for WOTC to do any such thing, as 4th edition is essentially in the bag. Oh well, it could have been nice.</p></blockquote><p></p>
[QUOTE="Clavis, post: 3871677, member: 31898"] It seems to me that WOTC is in a bind. If they don't make a complex rule system, the RPGA crowd (who enjoy mastering complex rules, and can be counted on to buy books) will get bored, and perhaps move on to complex systems like HERO or GURPS. If the D&D game is complex, however, WOTC can't get many new players to grow the hobby. Plus, if they lose the "hard-core" players, they may get a new, more casual player base that doesn't buy as many books. So it comes down to a business decision: do they want to sell to a smaller customer base who will buy more units per head, or a larger customer base with fewer units per head. I think there is another way out for them, however. Make the basic game very simple (much more simple than 3.x or even AD&D was, along the lines of C&C), and sell the additional rules (such as skills, feats, and miniature-based tactical combat) as modular add-ons. The basic game should be of a a nature that specific add-ons can be easily slotted in, but are not necessary for game play. In fact, there could be multiple different systems for adding complexity (such as multiple in-depth combat systems), each presented as an option. This way, the "hard-core" players can have a challenging game that is very rules heavy, and the casual gamers can have a D&D that can be spontaneously played whenever 3 or more people get together. Of course, its now too late for WOTC to do any such thing, as 4th edition is essentially in the bag. Oh well, it could have been nice. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Game complexity...
Top