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<blockquote data-quote="RFisher" data-source="post: 3879634" data-attributes="member: 3608"><p>Yeah. I think the regular/advanced split makes sense. Maybe even more today than it did then.</p><p></p><p>Although, I tend to think the regular game could be more of a straight subset of the advanced than used to be the case.</p><p></p><p>Also, I've decided there shouldn't be an introductory product. There should be a box that is both the introductory product & the complete regular core rules. (Equivalent to the old Basic + Expert.)</p><p></p><p>Then maybe a few boxed supplement sets.</p><p></p><p>The regular game shouldn't be made with the intention of converting people into advanced players. Rather it should just try to sell them on itself & the hobby & be the best game it can for what it is trying to be. The people who want more will step up to the advanced themselves, & you don't want to turn away the people who are happy with the regular game by trying too hard to sell them something they don't want.</p></blockquote><p></p>
[QUOTE="RFisher, post: 3879634, member: 3608"] Yeah. I think the regular/advanced split makes sense. Maybe even more today than it did then. Although, I tend to think the regular game could be more of a straight subset of the advanced than used to be the case. Also, I've decided there shouldn't be an introductory product. There should be a box that is both the introductory product & the complete regular core rules. (Equivalent to the old Basic + Expert.) Then maybe a few boxed supplement sets. The regular game shouldn't be made with the intention of converting people into advanced players. Rather it should just try to sell them on itself & the hobby & be the best game it can for what it is trying to be. The people who want more will step up to the advanced themselves, & you don't want to turn away the people who are happy with the regular game by trying too hard to sell them something they don't want. [/QUOTE]
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