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Game Day mini = Spined Devil
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<blockquote data-quote="Knight Otu" data-source="post: 3827660" data-attributes="member: 192"><p>First impression - That looks sparse.</p><p>Second impression - I need to analyze that!</p><p>Third impression - That still looks sparse.</p><p></p><p></p><p>First look at the type system for 4E, with size, subtypes, and the "Immortal Humanoid" construct, which may be metabolism and shape as others mentioned. Not what I'd have done (I'd have folded Elementals, Fey, and Outsiders into Spirits and Entities, probably). What other metabolisms are there - Monstrous? Aberrant? Magical? Mortal? Undead?</p><p></p><p></p><p>Not much to say here, we have level, role, and the first few numerical stats. Init is presumably Dex plus half level. As far as I know, it's a skill in Saga, but maybe not here?</p><p></p><p>Nethersight is the new darkvision I suspect. The interesting thing to note is Perception and the later Spot skill. Racial bonus to a specific type of sense? But why doesn't it appear up here as well, if only in parentheses?</p><p></p><p></p><p>Pretty normal here beyond the notice against which defense to roll. Presumably, there'll be undead with touch attacks against Reflex, but we may even see normal attacks against Will or Fortitude.</p><p></p><p></p><p>A special ability. Name, action type, range, attack roll and target defense, along with damaged. I'll add my vote to "A successful attack imparts the Poisoned 'rider/condition' on the victim for 5 rounds, with the added complication that the poisoned character is slowed."</p><p></p><p>Well, see above. It's curious that Spot comes up here. Could it somehow not be a sense?</p><p></p><p>The AC disparity is interesting. Probably the AC value uses a slightly different formula since most attacks will target AC? Hit points might be that a skirmisher gets 5 hp as base, and an additional (5 plus Con bonus) times level hp? Bloodied, which we heard before, is a part of the stat block.</p><p></p><p></p><p>Gotta agree, those aren't the base ability mods, but the adjusted ones for various checks.</p></blockquote><p></p>
[QUOTE="Knight Otu, post: 3827660, member: 192"] First impression - That looks sparse. Second impression - I need to analyze that! Third impression - That still looks sparse. First look at the type system for 4E, with size, subtypes, and the "Immortal Humanoid" construct, which may be metabolism and shape as others mentioned. Not what I'd have done (I'd have folded Elementals, Fey, and Outsiders into Spirits and Entities, probably). What other metabolisms are there - Monstrous? Aberrant? Magical? Mortal? Undead? Not much to say here, we have level, role, and the first few numerical stats. Init is presumably Dex plus half level. As far as I know, it's a skill in Saga, but maybe not here? Nethersight is the new darkvision I suspect. The interesting thing to note is Perception and the later Spot skill. Racial bonus to a specific type of sense? But why doesn't it appear up here as well, if only in parentheses? Pretty normal here beyond the notice against which defense to roll. Presumably, there'll be undead with touch attacks against Reflex, but we may even see normal attacks against Will or Fortitude. A special ability. Name, action type, range, attack roll and target defense, along with damaged. I'll add my vote to "A successful attack imparts the Poisoned 'rider/condition' on the victim for 5 rounds, with the added complication that the poisoned character is slowed." Well, see above. It's curious that Spot comes up here. Could it somehow not be a sense? The AC disparity is interesting. Probably the AC value uses a slightly different formula since most attacks will target AC? Hit points might be that a skirmisher gets 5 hp as base, and an additional (5 plus Con bonus) times level hp? Bloodied, which we heard before, is a part of the stat block. Gotta agree, those aren't the base ability mods, but the adjusted ones for various checks. [/QUOTE]
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