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General Tabletop Discussion
*Pathfinder & Starfinder
Game Day mini = Spined Devil
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<blockquote data-quote="dude189" data-source="post: 3828201" data-attributes="member: 56248"><p>Again, the stat system looks exactly like 3e</p><p></p><p>a lot of people are still looking at the bottom and thinking that those are the monsters stat bonuses. its just their untrained skill bonuses.</p><p></p><p>this monsters attribute stats and bonuses are</p><p></p><p>Str 19 - +4</p><p>Con 14 - +2</p><p>Dex 15 - +2</p><p>Int 15 - +2</p><p>Wis 14 - +2</p><p>Cha 15 - +2</p><p></p><p>its exactly the same as 3e</p><p></p><p>anyways, AC will be 10+level+armor bonus, which in this case will be natural armor bonus of +4.</p><p></p><p>10 + 6 + 4 = 20</p><p></p><p>The other defense stats work the same, except use stat bonuses instead of an armor bonus.</p><p></p><p>10 + level + stat bonus</p><p></p><p>As for the attacks, and why both melee and the range attack have the same +9 bonus is because the devil is attacking twice with his claws giving his melee attacks a -2 which evens them out with his range bonus. </p><p></p><p>removing stat bonuses and dual wielding penalties, his remaining attack bonus for both melee and range is +7</p><p></p><p>the attack progression will have to keep up with AC, to to extend the *sweet spot* which is what they are going for.</p><p></p><p>This means the base attack will be based off of level just as the ac is.</p><p></p><p>so our attack bonus looks like this</p><p></p><p>stat + level - dualwield if applicable(-2) +?</p><p></p><p>"?" = 1</p><p></p><p>I believe this bonus comes from the skirmisher role. A Brute Role might give a +3, hard to say without more information.</p></blockquote><p></p>
[QUOTE="dude189, post: 3828201, member: 56248"] Again, the stat system looks exactly like 3e a lot of people are still looking at the bottom and thinking that those are the monsters stat bonuses. its just their untrained skill bonuses. this monsters attribute stats and bonuses are Str 19 - +4 Con 14 - +2 Dex 15 - +2 Int 15 - +2 Wis 14 - +2 Cha 15 - +2 its exactly the same as 3e anyways, AC will be 10+level+armor bonus, which in this case will be natural armor bonus of +4. 10 + 6 + 4 = 20 The other defense stats work the same, except use stat bonuses instead of an armor bonus. 10 + level + stat bonus As for the attacks, and why both melee and the range attack have the same +9 bonus is because the devil is attacking twice with his claws giving his melee attacks a -2 which evens them out with his range bonus. removing stat bonuses and dual wielding penalties, his remaining attack bonus for both melee and range is +7 the attack progression will have to keep up with AC, to to extend the *sweet spot* which is what they are going for. This means the base attack will be based off of level just as the ac is. so our attack bonus looks like this stat + level - dualwield if applicable(-2) +? "?" = 1 I believe this bonus comes from the skirmisher role. A Brute Role might give a +3, hard to say without more information. [/QUOTE]
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Game Day mini = Spined Devil
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